Stop Omen Deng at Memorial Rally is the final mission from the Operation True Heirs set in Taipei.
Summary[]
Prevent the assassination of President Ronald Sung.
Available Intel[]
Intel Type | Source | Price | Description |
---|---|---|---|
Sniper Rifle Dead Drop | Anonymous | $2,250 | Sniper Rifle Dead Drop. For a price, you can arrange a courier to deliver a precision rifle to the park for use in your mission. |
Insider Assistance | Anonymous | $2,200 | Government employees are notoriously susceptible to bribery, especially those working for the Parks and Recreations department. A "donation" to a park employee could gain you special access through the park. |
Security Information | Anonymous | $700 | Mission map of Chiang Kai-Shek Memorial Park. A surveillance company will provide you with detailed information on the areas of the park not accessible to the public. |
Better Supplies for Allies | Heck Enterprises | $5,000 | Heck can make sure that your allies are equipped with better weapons and armor. |
- For Better Supplies for Allies, you must have secured the G22's support during Investigate Warehouse District Data Trail, and have at least a neutral reputation with Steven Heck. This intel does not affect the Triad allies.
- The zipline provided by Insider Assistance is available for free if allied with G22.
Objectives and Walkthrough[]
Depending on your standing with their leaders, you may be joined by soldiers of the G22 and White Oak Mountain Triad factions in this mission. A combat approach will greatly benefit from them, but if you are going for a stealth or a no-casualties approach, then having allies will only complicate things for you. You will need to act swiftly by either subduing enemies before your allies can kill them, or running straight through the areas to a next objective. It is possible to do a stealth run with no casualties if G22 are your only allies, while utilizing flashbangs and shock traps, but is difficult if the Triad is present, as they are very aggressive. Blackmailing or antagonizing Hong Shi in Assault Triad Headquarters in Slums may be the better choice for stealth, as he will then withdraw his support.
We assume that you have both groups as allies, meaning that you are on friendly terms with Albatross (G22) and Hong Shi (The Triad).
Reach Garden[]
There are 6 enemies in the starting area, with three on each side of the river. If you set foot on the bridge it explodes, killing you instantly. You can disable the mines around the bridge by hacking the laptop in the gazebo. If you fail the hack, use the zipline on the hill to your right.
- Money: $2,500 - Duffle Bag next to the laptop in the gazebo.
The sniper rifle unlocked by the Sniper Rifle Dead Drop intel purchase is placed right at the start, behind the rocks. Although you likely won't need it unless you trigger an alarm.
Enter the building connected to the zipline, get an armor mod and crack the safe ($10,000).
- Armor Mod - In a small building you can zipline into.
- Money: $10,000 - Safe in a small building you can zipline into.
Secure Temple[]
Head up the hill to the small temple and join the two G22 members. They will remain hidden until you start attacking the CSP officers. The objective Secure Temple is optional, and if you complete it then G22 will join you in the next few areas. If you want to avoid any killing at all, you need to take out the enemies in this area as fast as possible. Once the first three officers are down, the temple doors will open and another two will appear; and once those are disposed of, the last officer will bust through the third temple door. You can subdue everyone here in a single use of Shadow Operative Master, or use shock traps placed near the temple doors + high level Chain Shot on the 1st group. After that collect all the loot inside the temple and outside it, on the small ledge.
- Money: $3,000 - Duffle Bag in a gazebo in front of the temple.
- Money: $3,000 - Duffle Bag inside the Temple.
- Armor Mod - Next to machinegun outside the Temple.
- XP: +200 - For Secure Temple optional objective.
Take Garden Gate[]
If you are not worried about casualties you can use the mounted machinegun outside the temple to destroy the auto-turrets and kill CSP officers below to help the Triad fighters. Or hack the laptop to disable the auto-turrets and go back around through the gate and fight them by other means. Neutralizing everyone in front of the closed gate will complete the Take Garden Gate optional objective and will enable the support of the Triad's troops further inside the gardens. If you think their help is not needed you can ignore this objective and simply zipline to an isolated yard in the middle. In that case, the Triad troops will not appear in the next area.
The small yard can be done in stealth and without kills with either Expert Chain Shot or Shadow Operative with melee takedowns, so make sure they are off the cooldown before going there. Pick up the supplies and hack the laptop to obtain Halbech Data, then head through the gate on the left.
- Halbech Data - Computer in a small yard behind the garden gate.
- Money: $5,000 - Duffle Bag in a small yard behind the garden gate.
- XP: +200 - For Take Garden Gate optional objective.
- XP: +500 - For Reach Gardens objective.
Exit Gardens[]
As you exit the small yard, Heck with launch the fireworks that can help mask footsteps and loud gunshots, if that's what you're using. There will be four enemies in the next area, two on the left and two across the pond. You can easily hide from them behind the guardrails and statues. Head across the bridge to your left and into this first building to find a lockbox with $5,000.
- Money: $5,000 - Lockbox in the first building.
Exit through the other door, and pick the locked door on the left side of the 2nd building. Inside is a briefcase ($10,000) and a computer which deactivates the cameras.
- Money: $10,000 - Briefcase inside the building with camera controls.
Exit through the other door and go to the third building for a small cash pickup near on the altar ($2,500).
- Money: $2,500 - Cash on the altar inside the third building.
Enter the next building and head up the stairs to collect an armor mod and a Duffle Bag ($2,000).
- Money: $2,000 - Duffle Bag on the second floor of the fourth building.
- Armor Mod - On the second floor of the fourth building.
- This Armor Mod pickup randomly drops a mod that is currently not in your possession. Two mods can potentially spawn here that cannot be bought from any vendor in the Clearinghouse:
- Weighted Arm Guards (Greatly Increases Strike Damage), which is very strong for a melee-focused build, or Steel Pocket Inserts (+10 Endurance, Reduces Ammo Carrying Capacity), which is not very good and inferior to other +Endurance mods. This is one of the few places in the game where you can obtain them.
The next encounter can be easily solved by throwing an EMP grenade at the auto-turrets near the gate, which will unlock it and disable the turrets, and then quickly running past enemies with Shadow Operative. If you want to fight, then when you get to the balcony, stay crouched, and take out the sniper in the neighboring building first (you will not able to enter it), then EMP or destroy the two auto-turrets with ranged fire before they detect you or your Triad allies, provided they are still available after the garden gate. If an alarm is sounded, more enemies will pour out of the gate and the next-door building. It is pretty hard to avoid the alarm here if you allied with the Triad, as they will trigger an explosion an leap over the wall — in that case, it seems only master rank Chain Shot will help prevent it. It is also possible to Remote Hack the auto-turrets if you are not worried about killing officers. Explore the buildings here to find some loot and then go through the gates.
- Money: $3,500 - In the altar next to auto-turrets.
- Money: $5,500 - Data disk in a small building next to auto-turrets.
- XP: +500
Enter Memorial Hall[]
After the cutscene, the G22 will join in to assist you (but only if you helped them in the gardens) in taking down the CSP officers up on the stairs. Omen Deng will participate in the fight until you get close to the top or take out everyone else or cause him a certain amount of harm. Enter the building on the right, where Deng runs off to.
- XP: +500
Defeat Omen Deng[]
Your objective in this phase is to chase after Omen Deng. He cannot be killed here, and will turn invisible and run away each time after taking a small amount of damage. If you want to stay non-lethal either use your tranquillizers to subdue the officers or activate the Shadow Operative and run past them, as stealth without abilities is impossible here. There is no loot here, except for ammo, so you will no miss much by rushing through. Move through the scaffoldings by using ladders and ziplines, until you reach the exit and start the final phase of the fight.
Boss fight: Omen Deng
- Any damage inflicted on Deng during the first two phases will not be healed when the last phase starts. You can damage him down to about 60% of his health beforehand.
- Deng alternates between his shotgun and melee attacks. His melee is generally more dangerous, as it's harder to avoid.
- His attack pattern consists of: shoot or punch, turn invisible, run away, repeat. At some point during the fight he will also start calling in regular reinforcements.
- You will have unlimited time to set up the traps — or to listen to Sung's speech — until he detects you. Even then after fighting him for a bit he will turn invisible and run off, and you will become hidden again.
- He will retreat after taking some damage. He will use his own Shadow Operative skill to flee and hide; the invisibility quickly runs out. Don't try and chase him while he's invisible, as he also teleports around the area when running away.
- Once Deng's health drops below 50% the CSP reinforcements will start coming in regularly through the elevators, about every minute. The elevators will make a sound as they arrive: it's your cue to take cover or activate Shadow Operative.
- Taking cover behind one of the pillars near the walls offers the best defensive position.
- Master level Chain Shot used twice in a row with Brilliance can kill Deng in less than 30 seconds on Hard difficulty. 12 critical headshots with steel core rounds is exactly enough to get him to 0 health, if your pistol's damage stat is at least 25.
- Do not run when he tries to engage you in melee, since he's faster than you. Instead stand your ground and shoot him with your favored weapon. Do not attempt to best him in CQC unless your Martial Arts skill is maxed out.
- Maxed Martial Arts with Fury + Epinephrine Spike combo will damage his health by 25-30% for each use on Hard difficulty (more if you have armor mods that increase Strike damage). Mix in a few Point Blank Shots to finish him even quicker. Don't forget that you can use Sprint Kick or Heavy Attack to interrupt his block.
- Note that if you listen to Sung's speech in full you will unlock a perk Always Listening (5% Intel Discount from all sources). If you want it, it is recommended to avoid fighting Deng at the start, and just hide from him behind a pillar and wait, as the speech is very lengthy (more than 2 minutes) — much longer than the time you'll likely need to beat Deng. You don't have to do anything special for the perk, just staying in the area is enough.
Talk with Omen Deng[]
After you defeat Deng you'll engage in conversation with him, where you can decide his fate. There are 2 versions, determined by the amount of Deng's dossier you've unlocked: 33% and 66/100%.
To get the 1st version (33%), you must either skip the Assault Triad Headquarters in Slums mission or complete it after the Retrieve NSB Data from Grand Hotel mission, which will prevent you from unlocking Deng's dossier entry in the final conversation with Hong Shi. You must also either skip the Investigate Warehouse District Data Trail mission, or avoid downloading Deng's dossier from Mina's e-mail if you successfully bugged the G22 servers. You always unlock at least one entry on Deng during Retrieve NSB Data from Grand Hotel, which is mandatory to advance the story, so that's unavoidable.
To get the 2nd version (66%/100%), complete Assault Triad Headquarters in Slums first, then finish Retrieve NSB Data from Grand Hotel. Also, download Deng's dossier from Mina's e-mail after Investigate Warehouse District Data Trail.
Version 1 (Dossier at 33%):
- Omen Deng - 1st dialogue
- Righteous
- Insulting
- Professional
- Execute — Kill Deng. Omen's Shotgun acquired. Go to Mina Tang - 1st dialogue.
- Omen Deng - 2nd dialogue
- Angry
- Sarcastic
- Uncertain
- Go to Mina Tang - 2nd dialogue
- Mina Tang - 1st dialogue / Only if you killed Deng
- Angry
- Sarcastic
- Professional
- Mina Tang - 2nd dialogue
- Frustrated
- Sarcastic
- Professional
- Omen Deng - 3rd dialogue
- Disbelieving
- Joking - Deng -1
- Understanding
- Dossier Secret Fact: Omen Deng
- Dossier Secret Fact: Ronald Sung
- Omen Deng - 4th dialogue
- Dismissive
- Prying - Deng -1
- Discrete - Deng +1
Version 2 (Dossier at 66% or 100%):
- Omen Deng - 1st dialogue
- Execute — Kill Deng. Omen's Shotgun acquired. Go to Mina Tang - 1st dialogue.
- Dossier:
- Deng +2
- Dossier Secret Fact: Omen Deng
- Dossier Secret Fact: Ronald Sung
- Omen Deng - 2nd dialogue
- Dismissive
- Prying
- Discrete
- Go to Mina Tang - 2nd dialogue
- Mina Tang - 1st dialogue / Only if you killed Deng
- Angry
- Sarcastic
- Professional
- Mina Tang - 2nd dialogue
- Frustrated
- Sarcastic
- Professional
- Omen Deng - 3rd dialogue / If Deng is alive
- Frustrated
- Flippant/Cocky
- Professional
The perk you earn after the operation is concluded is determined by which data you chose to save during Intercept Assassination Plans:
- Keeping the Peace (20% Intel Discount from anonymous sources): You opted to prevent a deadly revolt from taking place, even if it means letting a plot on President Sung's life go undeterred.
- Secret Service (Reduced Cooldown: Iron Will, Hard to Kill): You chose to protect the life of President Ronald Sung, even at the expense of letting a dangerous revolt be set into motion.
Talk with Steven Heck[]
At the safehouse, Steven Heck will contact you to discuss the offer he received to frame Thorton as Ronald Sung's assassin.
By default, Heck will not betray Thorton, even if his reputation is at -10. For the betrayal to happen certain conditions must be met first:
- You must have completed Assault Brayko's Mansion before doing this mission
- Your ally survived Assault Brayko's Mansion, by either escaping themselves or being saved by you
- Your reputation with Heck must be at -1 or less
The reason for this is to ensure that you go into the Finale with at least one potential handler out of possible 3: Albatross, SIE and Heck. First of all, you can finish the game without ever meeting SIE or Albatross by skipping the Moscow missions involving one of them, as you only need one ally to complete the operation in Moscow. Then you can choose to rescue the ally during Assault Brayko's Mansion and, when given the option, execute them yourself. Had you already been betrayed by Heck by that point, that would leave you with no endgame handlers available. That's why the game waits for you to finish Brayko's mission, as your ally can't be killed off after it, if they survive. And if they were killed by you, then Heck would always remain a backup choice.
It also seems that only Heck's reputation as shown in his dossier matters here. You don't have to make a good impression during the first meeting, erase his NSB file, allow him to attack people in Grand Hotel, or reply to his conspiracy email for him to like you.
You lose access to Heck's intel and equipment in the Clearinghouse if he betrays you. It is recommended to purchase all of his intel that you'll need later in other missions before doing this mission.
Getting Steven Heck to betray Thorton unlocks an achievement / trophy Never Trust a Sociopath.
Normal dialogue — Heck's reputation is at least 0
- Steven Heck - 1st dialogue
- Aggressive
- Flippant
- Professional
- Steven Heck - 2nd dialogue
- Brusque
- Joking
- Businesslike
- Steven Heck - 3rd dialogue
- Satisfied
- Joking - Heck +2
- Unsettled
Betrayal dialogue — Heck's reputation is -1 or lower
- Steven Heck - 1st dialogue
- Brusque
- Joking
- Businesslike
- Steven Heck - 2nd dialogue
- Angry
- Surprised
- Businesslike
Conversation with Leland[]
In the end, you will have a talk with Henry Leland. The contents of the conversation will differ depending on which data you saved, how the riot/assassination situation was resolved, and whether you were betrayed by Heck or not.
- Henry Leland - 1st dialogue
- Cocky
- Smug
- Realistic/Cost - Leland +1
- Henry Leland - 2nd dialogue / Heck did not betray Thorton
- Admiring
- Dismissive
- Professional
- Leland will mention here if Thorton is on good terms with most the people he's met so far, or if he has alienated the majority of the characters.
- Henry Leland - 2nd dialogue / Heck betrayed Thorton
- Threatening
- Dismissive
- Business - Leland +1
- Henry Leland - 3rd dialogue
- Deaths
- Sarcastic
- Profit
Choices and Consequences[]
Consequences of Previous Missions[]
- You will receive the dossier intel on Albatross via the e-mail from Mina before this mission, provided that you've bluffed about disabling the bugs in Investigate Warehouse District Data Trail.
- To enable the G22's assistance for this mission you must have either disabled the bugs or bluffed about disabling them in the conversation with Albatross at the end of Investigate Warehouse District Data Trail.
- Having positive reputation with Hong Shi and not blackmailing him guarantees the Triad's troops support for this mission.
- If you have already done Assault Brayko's Mansion and your ally in that mission survived, then there is a possibility that Steven Heck will betray Thorton at the end of this mission, by framing him as Sung's assassin. For that to happen his reputation must be -1 or less. Without the first two conditions, or with a reputation of at least 0, Heck will not betray Thorton.
Consequences in Following Missions[]
- If you spare Deng, he will offer you Dossier Secret Fact on Scarlett Lake later in the game during Infiltrate Alpha Protocol. It is accessed by selecting Download PDA when you get a chance to contact Alan Parker.
- Scarlet may comment differently during Infiltrate Alpha Protocol depending on your choice between stopping riots and saving Sung's life. If you download the PDA during that mission, Sung will be mentioned in the objective text, if he is alive.
Notes[]
You can earn the Always Listening perk (5% Intel Discount from all sources) in this mission by listening to Ronald Sung's speech to the end. It can be achieved by avoiding fighting Omen Deng at the start of his boss fight, and just hiding from him and waiting.
If Steven Heck does not betray you, then after the last conversation with him and in the ending news, there will be a TV report about the assassin named "Wen Shu". Wen Shu is the man who was tortured by Heck when you first met him.
The Armor Mod pickup in the 4th building accessed during the Exit Gardens objective randomly drops a mod that is currently not in your possession. Two mods can potentially spawn there that cannot be bought from any vendor in the Clearinghouse: 1) Weighted Arm Guards (Greatly Increases Strike Damage), which is very strong for a melee-focused build, or 2) Steel Pocket Inserts (+10 Endurance, Reduces Ammo Carrying Capacity), which is inferior to other +Endurance mods. This is one of the few places in the game where you can obtain them. If you didn't get the mod you want, you can reload the nearest checkpoint and try again.
Bugs[]
PS3 & Xbox 360: When heading into the final showdown with Omen Deng, sometimes the last zipline (the one Omen Deng and his three guards slide down before he disappears through the doorway) won't give you the option of using it. Loading the last checkpoint doesn't fix the problem. It seems that only restarting from the checkpoint outside the Memorial Entrance or from the beginning of the mission fixes this bug. You can also try to fix it by restarting from the checkpoint and making sure none of the enemies besides Deng use the zipline, by going loud instead of using stealth. It seems that zipline becomes inactive when used by the AI.