Alpha Protocol Wiki
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|+Ranks
 
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! Rank !! Name !! Notes
 
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| 1 || Concealment (Basic) || Reduces the range at which you can be spotted while moving in cover or in a crouched position. Cameras and enemies alerted to your presence are not affected. Enemy Vision Reduced by 10%.
 
| 1 || Concealment (Basic) || Reduces the range at which you can be spotted while moving in cover or in a crouched position. Cameras and enemies alerted to your presence are not affected. Enemy Vision Reduced by 10%.

Revision as of 17:19, 30 May 2010

Stealth is an upgradable skill in the game Alpha Protocol. It reduces enemy perception and affords an agent special techniques for going unseen and unheard. This skill costs 6 Advancement Points per rank.

Ranks
Rank Name Notes
1 Concealment (Basic) Reduces the range at which you can be spotted while moving in cover or in a crouched position. Cameras and enemies alerted to your presence are not affected. Enemy Vision Reduced by 10%.
2 Awareness (Basic) Improves your ability to sense enemy placements and positions. The basic level of this skill greatly extends the duration Mike can sense enemies and reduces the downtime between uses of the ability. Duration: 60 seconds. Cooldown: 45 seconds.
3 Silent Running (Basic) Makes all walking and running completely silent during the duration of the ability. Duration: 10 seconds. Cooldown: 45 Seconds.
4 Evasion (Basic) Provides a panic button for sneaking. If an enemy is about to spot you, Evasion will activate on its own accord and give you a brief moment of invisibility. Duration: 2 seconds. Cooldown: 300 seconds.
5 Awareness (Master) At the master level, Mike no longer needs to activate this - his sense are always in a full state of alertness.
6 Shadow Operative (Basic) Allows an agent to move unseen. When activated you are invisible for the duration of the skill or until you run, fire a weapon, or throw an object. This has no effect on cameras and enemies can still hear you. Duration: 6 seconds. Cooldown: 120 seconds.
7 Silent Running (Advanced) Duration: 30 seconds Cooldown: 45 seconds.
8 Concealment (Advanced) Enemy Vision Reduced by 10% (20% Total).
9 Evasion (Advanced) Duration: 4 seconds. Cooldown: 300 seconds.
10 Shadow Operative (Advanced) Duration: 12 seconds. Cooldown: 90 seconds.
11 Concealment (Master) Enemy Vision Reduced by 10% (30% Total).
12 Shadow Operative (Expert) Duration: 20 seconds. Cooldown: 90 seconds.
13 Silent Running (Master) Duration: 60 seconds Cooldown: 45 seconds.
14 Evasion (Master) Duration: 5 seconds. Cooldown: 180 seconds.
15 Shadow Operative (Master) At the Master level you can run and remain unseen - though you still lose your invisibility if you fire a weapon, or throw an object. Duration: 20 seconds. Cooldown: 90 seconds.

Trivia

  • Albatross, leader of the G22 faction, prefers a stealthy approach to missions, taking the path of least resistance.