Shotguns can refer to both the upgradeable skill and the weapon.
Description[]
Weapon[]
The final word in non-negotiate brutality. the shotgun packs a deadly punch at close range but becomes effectively useless at long range as the cloud of projectiles that it fires spread thin. Aside from its short range, the shotgun has a slow rate of fire and hefty recoil, but its damage and stability when firing on the move makes it invaluable in room to room combat.
Skills[]
Shotgun skill increases damage and recoil control. High levels of skill improve critical hits (making it easier to knock down opponents) and open up the ability to fire devastating multi-shot volleys.
Skill[]
Shotguns is an upgradeable skill in the game Alpha Protocol. This skill costs 5 Advancement Points per rank.
Rank | Name | Description | Effect |
---|---|---|---|
1 | Shotgun Proficiency (Basic) | Recoil Control + 2 | |
2 | Improved Shotgun Critical Hit (Basic) | Mike can brace the Shotgun for a knockdown shot. The time it takes to ready a knockdown shot decreases with each level of Improved Shotgun Critical Hit.
Time to Ready Critical Hit: 3 seconds (Default is 4 seconds) |
|
3 | Room Sweep (Basic) | Temporarily enhances the deadliness of the Shotgun - increasing the rate of fire and making every shot a Critical Hit knockdown shot. The ability can only be used when a shotgun is equipped.
Duration: 5 seconds Cooldown: 60 seconds |
|
4 | Shotgun Proficiency (Trained) | Damage: +3 | |
5 | Armed and Dangerous (Shotgun) | This allows Mike to carry twice his normal allotment of shotgun ammunition into the field. | |
6 | Rapid Reload (Basic) | With this ability, Mike loads multiple cartridges into the shotgun magazine with each reloading action he takes.
Rounds loaded per Reload Action: 2 |
|
7 | Room Sweep (Advanced) | Duration: 10 seconds
Cooldown: 45 seconds |
|
8 | Shotgun Proficiency (Advanced) | Recoil Control: +2 (+4 Total)
Stability: +2 (+4 Total) |
|
9 | Improved Shotgun Critical Hit (Advanced) | Time to Ready Critical Hit: 2 seconds | |
10 | Room Sweep (Expert) | Duration: 15 seconds
Cooldown: 45 seconds |
|
11 | Rapid Reload (Master) | Rounds loaded per Reload Action: 3 | |
12 | Shotgun Proficiency (Expert) | Recoil Control: +2 (+6 Total)
Stability: +2 (+6 Total) |
|
13 | Improved Shotgun Critical Hit (Master) | Time to Ready Critical Hit: 1.5 seconds | |
14 | Shotgun Proficiency (Master) | Damage: +3 (+6 Total) | |
15 | Room Sweep (Master) | Duration: 20 seconds
Cooldown: 45 seconds |
Weapon[]
Shotguns are a type of weaponry available in Alpha Protocol. Shotguns are a very powerful weapon in Mike's arsenal, killing most hostiles with one or two shots. However, they have several disadvantages: short range, long reload times, and a strong recoil. But if you want a quick kill, they are the way to go. Shotguns can sometimes knock enemies off of their feet. Three groups of shotguns featured are clearly based on the Benelli M3 (with a stock from the newer M4 model,) the SPAS-12, and the Remmington 870 (with M4-style stock and Pictanny rail system.) The UC shotguns are probably based on the Russian Saiga-12 (without the box magazine), which is a shotgun derived from the Kalashnikov design.
NOTE: Prices are base value and can be reduced with perks.
- Dmg: Damage
- Acc: Accuracy
- Rec: Recoil
- Stbl: Stability
- Amm: Ammunition (per clip)
Shotguns[]
Name | Dmg | Acc | Rec | Stbl | Amm | Price (Easy/Normal) | Price (Hard) | Dealer |
---|---|---|---|---|---|---|---|---|
Hamilton 12 Gauge | 30 | 4 | 5 | 15 | 8 | $5,000 | $5,750 | Surkov |
Hamilton Lonestar | 31 | 6 | 6 | 16 | 9 | $25,000 | $28,750 | Heck, Surkov, |
Hamilton Dragoon | 32 | 6 | 7 | 17 | 10 | $125,000 | $143,750 | The Turk |
Hamilton Howitzer | 32 | 7 | 7 | 17 | 10 | $275,000 | Exclusive "Assault Pack" Item | |
Omen's Shotgun | 29 | 12 | 3 | 13 | 4 | - | - | - |
Samael .66 Gauge | 29 | 4 | 8 | 17 | 9 | $4,300 | $4,945 | Nasri, Surkov, Licinius |
Samael Vengeance | 30 | 6 | 8 | 19 | 10 | $21,500 | $24,725 | Heck, Licinius, Surkov |
Samael Redeemer | 31 | 6 | 10 | 20 | 12 | $109,500 | $125,925 | The Turk |
Rittergruppen 10 Gauge | 30 | 6 | 4 | 16 | 6 | $4,500 | $5,175 | Grigori, Heck, Licinius |
Rittergruppen Falx | 30 | 8 | 4 | 18 | 6 | $22,000 | $25,300 | Grigori, Licinius |
Rittergruppen Zweihander | 31 | 10 | 4 | 18 | 8 | $112,500 | $129,375 | The Turk |
UC .73 Gauge | 31 | 2 | 2 | 13 | 8 | $6,000 | $6,900 | Grigori, Heck |
UC Wolverine | 33 | 2 | 2 | 13 | 8 | $30,000 | $34,500 | Grigori |
UC Kodiak | 35 | 2 | 2 | 13 | 9 | $140,000 | $161,000 | The Turk, Surkov |
UC Regulator | 32 | 5 | 5 | 15 | 8 | Free | Free | Exclusive "Assault Pack" Item |
The Turk dealer that offers 3-star shotguns, among certain other high-end items, should become available in Rome before Intercept Marburg at the Museum of Art.
Ammo Types[]
Name | Notes |
---|---|
Shotgun Ammo | Standard Shotgun Ammunition |
Phosphorous Slugs | Incendiary damage over time |
Flechette Rounds | Increases shot count, reduces damage of individual shots |
Shotgun Upgrades[]
Barrels[]
Name | Dmg | Acc | Rec | Stbl | Amm | Price (Easy/Normal) | Price (Hard) | Dealer |
---|---|---|---|---|---|---|---|---|
Modified Choke | 4 | -2 | $10,000 | $11,500 | Heck, Nasri, Licinius | |||
Skeet Choke | 2 | -1 | $3,000 | $3,450 | Heck, Licinius | |||
Full Choke | 6 | -3 | $12,000 | $13,800 | Surkov, | |||
Lighter Shotgun Barrel | 1 | $2,400 | $2,760 | Grigori, Heck, Licinius | ||||
Ultralight Barrel | 2 | $8,000 | $9,200 | Heck, Surkov, | ||||
Shotgun Muzzle Break | 2 | -1 | $3,300 | $3,795 | Grigori, Heck, | |||
Shotgun Linear Compensator | 3 | -1 | $9,750 | $11,212 | Grigori, | |||
Basic Shotgun Muzzle Assist | 1 | -2 | $6,000 | $6,900 | Grigori, Heck, | |||
Shotgun Muzzle Assist | 1 | 1 | -2 | $12,000 | $13,800 | Heck, Surkov, | ||
Advanced Shotgun Muzzle Assist | 1 | 2 | -2 | $37,500 | $43,125 | Heck, |
Sights[]
Name | Dmg | Acc | Rec | Stbl | Amm | Price (Easy/Normal) | Price (Hard) | Dealer |
---|---|---|---|---|---|---|---|---|
Basic Shotgun Sights | 1 | $3,100 | $3,565 | Grigori, Nasri, Licinius | ||||
Shotgun Recoil Dampener | 1 | -2 | $2,850 | $3,277 | Nasri | |||
Shotgun Recoil Nullifier | 2 | -1 | $10,250 | $11,787 | Surkov, |
Magazines[]
Name | Dmg | Acc | Rec | Stbl | Amm | Price (Easy/Normal) | Price (Hard) | Dealer |
---|---|---|---|---|---|---|---|---|
Balanced Shotgun Clip | 1 | $3,000 | $3,450 | Grigori, Heck, Licinius | ||||
Customized Shotgun Magazine | 1 | $2,700 | $3,105 | Heck, Licinius | ||||
Extended Shotgun Magazine | -1 | 2 | $8,000 | $9,200 | Heck, Licinius | |||
Lower-Capacity Shotgun Magazine | 2 | -2 | $2,000 | $2,300 | Grigori, Licinius | |||
Over-sized Shotgun Magazine | -2 | 3 | $12,750 | $15,000 | Licinius |
Accessories[]
Name | Dmg | Acc | Rec | Stbl | Amm | Price (Easy/Normal) | Price (Hard) | Dealer |
---|---|---|---|---|---|---|---|---|
Calibrated Shotgun Recoil Springs | 1 | $3,175 | $3,651 | Grigori, Heck, Licinius | ||||
Composite Shotgun Components | 1 | $1,500 | $1,725 | Grigori, Heck, Licinius | ||||
Composite Shotgun Stock | 2 | 2 | $27,250 | $31,337 | Grigori, Heck, Licinius | |||
Converted Shotgun Chamber | -2 | 4 | $4,000 | $4,600 | Heck, Licinius | |||
Custom Shotgun Grip | 1 | $3,250 | $3,737 | Grigori, Heck, Licinius | ||||
Expanded Shotgun Chamber | 2 | $9,000 | $10,350 | Heck, Licinius | ||||
Lighter Shotgun Stock | 1 | 1 | $4,000 | $4,600 | Grigori, Heck, Licinius | |||
Modified Shotgun Chamber | 2 | 1 | -2 | $8,850 | $10,117 | Grigori, Heck, | ||
Reinforced Shotgun Components | 1 | -2 | $3,200 | $3,680 | Heck, | |||
Streamlined Shotgun Frame | 2 | $8,300 | $9,545 | Grigori, | ||||
Vented Shotgun Action | -1 | 2 | $3,050 | $3,507 | Grigori, Heck, | |||
Custom Shotgun Upgrade Kit | 1 | 1 | 1 | 1 | Exclusive "Assault Pack" Item |