Martial Arts is an upgradeable skill in the game Alpha Protocol. This skill costs 4 Advancement Points per rank.
Description[]
The Martial Arts skill improves your offensive and defensive capabilities in close quarters combat. Higher levels unlock additional attack techniques.
Skills[]
Rank | Name | Notes |
---|---|---|
1 | CQC Proficiency (Basic) |
Increases the damage inflicted with all hand-to-hand attacks. Strike Damage: 30 (Default is 20) |
2 | Strike Combo (Basic) |
Extends the number of quick strikes Mike can chain together. At the Basic level, Mike's basic 3 strike combo extends to 4 strikes. |
3 | Melee Defense (Basic) |
Reduces the damage received from enemy hand-to-hand attacks. Melee Damage Reduction +15% |
4 | Knockdown Strike | A slower, but more powerful variant of the standard CQC attack. A successful Knockback will stagger your victim and push them out of your personal space. |
5 | Fury (Basic) |
Sends Mike into an adrenaline rush that increases hand-to-hand damage, reduces the effectiveness of enemy blocking attempts, and slows down the world for a brief period of time. While in effect, stealth movement is disabled and any aiming, shooting, or throwing will end the ability. Melee Damage Bonus: +10% Enemy Block Rate: -25% Duration: 6 seconds Cooldown: 90 seconds |
6 | CQC Proficiency (Advanced) | Strike Damage: 40 |
7 | Jump Attack |
Jump Attack adds a sprinting strike to your arsenal. Attacking while sprinting will perform a jumping knee strike - a successful impact will cause substantial injury and render your target prone. Jump Attack Damage: 75 |
8 | Strike Combo (Master) | At the Master level, Mike's strike combo extends to 5 hits. |
9 | CQC Proficiency (Expert) |
Strike Damage: 50 Jump Attack Damage: 90 |
10 | Fury (Advanced) |
Melee Damage Bonus: +10% Enemy Block Rate: -50% Duration: 10 seconds Cooldown: 60 seconds |
11 | Melee Defense (Advanced) | Melee Damage Reduction: 15% (30% Total) |
12 | CQC Proficiency (Master) |
Strike Damage: 60 Jump Attack Damage: 110 |
13 | Point Blank Shot | This ability gives Mike a deadly finishing move - the ability to quick-draw a weapon during a strike chain to deliver a brutal, close-range shot. Pull the trigger right after a successful quick strike to fire a Point Blank shot. |
14 | Melee Defense (Master) | Melee Damage Reduction: 20% (50% Total) |
15 | Fury (Master) |
At the Master level, each enemy defeated by hand-to-hand attacks gives Mike a quick surge of adrenaline, providing a quick injection of Endurance recovery. Melee Damage Bonus: +10% Enemy Block Rate: -75% Endurance Recovery per kill: 15 Duration: 20 seconds Cooldown: 60 seconds |