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| 7 || Jump Attack ||
 
| 7 || Jump Attack ||
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Jump Attack adds a sprinting strike to your arsenal. Attacking while sprinting will perform a jumping knee strike - a successful impact will cause substantial injury and render your target prone.
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Jump Attack adds a sprinting strike to your arsenal. Attacking while sprinting will perform a jumping knee strike - a successful impact will cause substantial unjury and render your target prone.
   
 
Jump Attack Damage: 75
 
Jump Attack Damage: 75
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Jump Attack Damage: 110
 
Jump Attack Damage: 110
 
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| 13 || Point Blank Shot || This ability gives Mike a deadly finishing move - the ability to quick-draw a weapon during a strike chain to deliver a brutal, close-range shot. Pull the trigger right after a successful quick strike to fire a Point Blank shot.
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| 13 || Point Blank Shot || This ability gices Mike a deadly finishing move - the ability to quick-draw a weapon during a strike chain to deliver a brutal, close-range shot. Pull the trigger right after a successful quick strike to fire a Point Blank shot.
 
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| 14 || Melee Defense (Master) || Melee Damage Reduction: 20% (50% Total)
 
| 14 || Melee Defense (Master) || Melee Damage Reduction: 20% (50% Total)
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