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Investigate Ruins Transmission is a mission from Operation Deus Vult set in Rome.

Summary[]

Intercept the Data transfer between Al-Samad and Marburg's men

Available Intel[]

Intel Type Source Price Description
Al-Samad Dossier Grigori $5,000 Dossier information on Al-Samad. Purchasing this Intel will expand your dossier on the Al-Samad terrorist organization.
Ally Support Anonymous $1,000 Al-Samad is active at the site of your mission. Given that you spared Shaheed's life, you may wish to call ahead to warn him of your mission.
Additional Supplies Anonymous Nasri's captor informed you of some additional supplies at the site.
  • Al-Samad Dossier intel will not be available if their dossier is already at 100%.
  • Ally Support is only available if you spared Shaheed and let him go in Saudi Arabia.
  • Additional Supplies is only available if you have arrested Nasri during the mission in Saudi Arabia.

Objectives and Walkthrough[]

By default you will encounter Al-Samad as enemies here. If you spared Shaheed and let him go in Saudi Arabia and purchased the Ally Support intel, then Marburg's men (Deus Vult) will replace Al-Samad. However, this doesn't change the mission at all beyond some dialogue lines, as the enemy placement and their difficulty will remain the same.

Search Ruins[]

Locate the source of the transmission and intercept the data feed.

As you enter the ruins there will be 3 Al-Samad guards. If Ally Support intel was purchased, they will be friendly (this is the only benefit of the intel). Past them, climb over the wall to the next area. After the first guard, turn right and pick up:

  • Weapon Mod hidden in a small nook.

Head towards a dark room with exits leading forward and to the left. Turn left to find a weapon cache that you can sabotage as a part of the Destroy Caches bonus objective.

Destroy Caches[]

Weapons Cache 1/3.

Proceed further to a ruined area with 3 guards. Turn right and head downstairs for a pickup.

  • Money: $4,000 - Briefcase inside a small room after following a small set of stairs down into the building.

Move on to the next area, there will be 4 enemies here. Go inside the building with a drained pool and sabotage the 2nd weapons cache.

Destroy Caches[]

Weapons Cache 2/3.

Before going down the ladder, pick up the ammo beside the alarm and $4,000 next to the ladder.

  • Money: $4,000 - Next to ladder leading down into ruins.

Go down the ladder and pick up the mod near it.

  • Weapon Mod - After going down ladder.

Follow the path into the catacombs and pick up the mod near the 2 guards. Exit the catacombs to find another 2 guards. Go into the ruined building on the left to find the 3rd weapons cache, that completes the Destroy Caches objective once sabotaged.

Destroy Caches[]

Weapons Cache 3/3.

  • XP: +250
  • Weapon Mod - By the 3rd weapons cache.
  • Money: $4,000 - By the 3rd weapons cache.
  • Weapon Mod - In a safe before the dropdown point into the final area.

Head towards the large ruined pit to complete the Search Ruins objective.

  • XP: +350

Hack Comm Array[]

After dropping down into the pit deal with the guards and search for pickups.

  • Dossier: Madison Saint James - By the comm array.
  • Money: $1,000 - Along with the dossier.
  • Weapon Mod - In a safe to the far left corner, near the generator.
  • Money: $15,000 - In a safe near the giant statue.

Once ready, hack the computer and prepare to defend the array from the waves of attacking enemies.

The explosive grenades and shock traps can be very useful here. You can place up to 5 traps (any more will disappear) at the specific strategic points: inside archways, near the alarm box, or on the pillars in the center.

  • XP: +400

Defend The Array[]

The attacks will start as soon as you hack the computer. You don't actually have to defend anything — only to neutralize all enemies as they appear. Once successful, you will be treated to a cutscene of Mike blowing up the comm array and the caches and escaping the ruins.

  • XP: +500

At The Safehouse[]

After you come back to the safehouse there will be a conversation with Madison. The type of scene will depend on whether this is the 1st or 2nd of the Marburg's missions you've completed. Her dialogue will also change depending on her reputation.

First Marburg Mission[]

If this was your first mission in Rome after Investigate Marburg's Villa, then there are 2 possible scenes, based on Madison's reputation.

Madison is Neutral (-1 or more)

  1. Madison Saint James - 1st dialogue
    • Irritated - Madison -1
    • Confident - Madison +1
    • Success
  2. Madison Saint James - 2nd dialogue
    • Back Off - Madison -1
    • Grateful - Madison +1
    • I'm Fine - Madison +1
    • Question - Ask about the mysterious Halbech contractor (not required for the secret fact)

Madison is Hostile (-2 or less)

  1. Madison Saint James - 1st dialogue
    • Back Off - Madison -1
    • Honest - Madison +1
    • Debrief - Madison +1
  2. Madison Saint James - 2nd dialogue
    • Kidnapped - Madison -1
    • Indifferent - Madison -1
    • Safety - Madison +1
    • Question - Ask about the mysterious Halbech contractor (not required for the secret fact)

Second Marburg Mission[]

If this was your second mission in Rome after Investigate Marburg's Villa, meaning that you have completed Investigate Delivery at Warehouse before, then you will get one of 3 scenes, depending on Madison's reputation.

Madison is Friendly (+3 or more)

  1. Madison Saint James - Sleeping
    • Let Her Sleep - No romance. Perk: Gentleman (Endurance Recharge Rate +20%).
    • Check On Her - Go to 1st dialogue
  2. Madison Saint James - 1st dialogue
    • Frustrated
      • Contempt - Go to Aggressive romance dialogue
      • Apologetic - Go to Normal romance dialogue
      • Practical - Go to Normal romance dialogue
    • Appreciative - Go to Normal romance dialogue
    • Duty - Go to Normal romance dialogue
  3. Madison Saint James - Aggressive romance dialogue
    • Kiss - Romance.
    • Apologetic - Go to Normal romance dialogue
    • Practical - Go to Normal romance dialogue
    • Leave - No romance. Perk: Gentleman (Endurance Recharge Rate +20%).
  4. Madison Saint James - Normal romance dialogue
    • Aggressive - Romance.
    • Tender - Romance.
    • Professional - Romance.
    • Leave - No romance. Perk: Gentleman (Endurance Recharge Rate +20%).
    ---
    Successfully romancing Madison unlocks the perk Rome-ance (Endurance +5).
    ---
    Whatever happens you meet again in the morning.
    If Madison's dossier is at 100% (for both Gentleman and Rome-ance):
    • Dossier Secret Fact: Madison Saint James
  5. Madison Saint James - Final dialogue
    • Irritated
    • Joking
    • Research

Madison is Neutral (from -4 to +2)

  1. Madison Saint James - 1st dialogue
    • Shut Up
    • Sarcastic
    • Professional
  2. Madison Saint James - 2nd dialogue
    • Interrogate
    • Instinct
    • Analysis
  3. Madison Saint James - 3rd dialogue
    • Irritated
    • Joking
    • Research

Madison is Hostile (-5 or less)

There will be a scene where Madison knocks down Mike with his own shock trap and leaves the safehouse, saying that she's not sure if Marburg is worse that Thorton.

  • Unlocks perk: Difficult Break-Up (Endurance +5).

Afterwards, Mina will contact Mike:

  1. Mina Tang - 1st dialogue
    • Aggressive
    • Suave
    • Professional

Whatever happens with Madison, you go to Intercept Marburg at the Museum of Art after completing both Marburg missions.

Choices and Consequences[]

Consequences of Previous Missions[]

  • If you executed Shaheed, you will not have access to his intel and Al-Samad operatives will be the default enemies.

Consequences in Following Missions[]

  • You must obtain Madison Saint James's dossier in this mission in order to unlock her secret fact after romancing her.

Notes[]

  • If you've chosen Veteran agent history, Mike will hum a "sinister melody" (as it called in the subtitles) upon saying he doesn't want to pick up any curses. The "melody" is actually the same sound signature that the faulty lights make.
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