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Investigate Delivery at Warehouse is a mission from Operation Deus Vult set in Rome.

Summary[]

Learn what Marburg is shipping into Rome.

Available Intel[]

Intel Type Source Price Description
Mission Information Anonymous $3,500 Bonus Objective added to the Warehouse mission. An anonymous source will sell you email intercepts pointing to targets of interest.
Ally Support Surkov/Brayko $1699 Surkov/Brayko owes you his life and will send some of his men to help out, should you wish it.
  • The cash pickup that Mission Information intel supposed to unlock is available regardless of whether or not the intel was purchased. If you don't buy it, then the duffel bag model will not be visible, but the pickup icon will still allow you to get the cash.
  • Sergei Surkov's help is available only if he is alive after the events of Prevent Surkov's Escape in Moscow. Konstantin Brayko's help is only available if 1) he was spared by accepting his deal in Assault Brayko's Mansion, and 2) if Mike called Brayko to execute Surkov during Prevent Surkov's Escape. If both Surkov and Brayko are alive and are not arrested after the Moscow operation, the Ally Support is not available.

Objectives and Walkthrough[]

As you enter the area, there will be two of Marburg's men, one walking a beat near the dumpster and the second between the two trucks. One of the semitrucks can be unlocked to get the cash inside:

  • Money: $7,500 - In the back of the semitruck. Completes Retrieve Cash bonus objective, even without the intel.

Retrieve Records[]

Enter the warehouse, where Marburg's men are questioning a Russian mobster. They are interrupted by the arrival of Russians, and a gunfight ensues. You can participate while "supporting" either side, and pick off the remaining strugglers, or kill everyone indiscriminately. If you bought the Ally Support intel, then mafia members will help you fight the Marburg's men. You can also let them fight among themselves, if you don't want to get your hands dirty. As you go upstairs, two additional enemies will appear: a mobster will crash through a window, and one of Marburg's men will come out of the office you need to investigate. Eventually, after about 18 enemies are killed the reinforcements will run out and you would be free to explore the warehouse.

Stealth is problematic here, as enemies tend to move around randomly, and almost nowhere is really safe, except for the corner you start in and a small closet under the stairs. Even with Shadow Operative and Brilliance you will likely need to sit and wait for them to recharge a few times, if you intend to collect all the loot around the warehouse.

  • Dossier: Scarlet Lake - Safe in a room to the left on the first floor.
  • Money: $2,250 - On a table in a room to the left on first floor.
  • Money: $2,750 - Briefcase in a closet under the stairs.
  • Money: $6,000 - Safe in a closet under the stairs.
  • Money: $4,000 - Safe in the second floor room.
  • Money: $2,000 - On a table in the second floor room.
  • Weapon Mod - On a table near the tortured Russian mobster.
  • XP: +600

ID The Victim[]

After hacking the computer in the office, Mina warns you that the police are on their way. Thorton says he wants to find out who the guards were questioning. Quickly go to the body and acquire his ID. You'll only have about 60 seconds before police shows up.

  • XP: +250

Escape[]

Exit the warehouse through the door you entered. Proceed to the gate on the far side of the parking lot to escape. If you take too long, the police will enter the warehouse. If they do, just run past them or try to use non-lethal methods — lethal methods will lose you Mina's reputation. Not killing them is treated the same way as escaping unnoticed. Killing them will be referenced in the mission debriefing (with no other consequences).

  • XP: +400

At The Safehouse[]

After you come back to the safehouse there will be a conversation with Madison. The type of scene will depend on whether this is the 1st or 2nd of the Marburg's missions you've completed. Her dialogue will also change depending on her reputation.

First Marburg Mission[]

If this was your first mission in Rome after Investigate Marburg's Villa, then there are 2 possible scenes, based on Madison's reputation.

Madison is Neutral (-1 or more)

  1. Madison Saint James - 1st dialogue
    • Irritated - Madison -1
    • Confident - Madison +1
    • Success
  2. Madison Saint James - 2nd dialogue
    • Back Off - Madison -1
    • Grateful - Madison +1
    • I'm Fine - Madison +1
    • Question - Ask about the mysterious Halbech contractor (not required for the secret fact)

Madison is Hostile (-2 or less)

  1. Madison Saint James - 1st dialogue
    • Back Off - Madison -1
    • Honest - Madison +1
    • Debrief - Madison +1
  2. Madison Saint James - 2nd dialogue
    • Kidnapped - Madison -1
    • Indifferent - Madison -1
    • Safety - Madison +1
    • Question - Ask about the mysterious Halbech contractor (not required for the secret fact)

Second Marburg Mission[]

If this was your second mission in Rome after Investigate Marburg's Villa, meaning that you have completed Investigate Ruins Transmission before, then you will get one of 3 scenes, depending on Madison's reputation.

Madison is Friendly (+3 or more)

  1. Madison Saint James - Sleeping
    • Let Her Sleep - No romance. Perk: Gentleman (Endurance Recharge Rate +20%).
    • Check On Her - Go to 1st dialogue
  2. Madison Saint James - 1st dialogue
    • Frustrated
      • Contempt - Go to Aggressive romance dialogue
      • Apologetic - Go to Normal romance dialogue
      • Practical - Go to Normal romance dialogue
    • Appreciative - Go to Normal romance dialogue
    • Duty - Go to Normal romance dialogue
  3. Madison Saint James - Aggressive romance dialogue
    • Kiss - Romance.
    • Apologetic - Go to Normal romance dialogue
    • Practical - Go to Normal romance dialogue
    • Leave - No romance. Perk: Gentleman (Endurance Recharge Rate +20%).
  4. Madison Saint James - Normal romance dialogue
    • Aggressive - Romance.
    • Tender - Romance.
    • Professional - Romance.
    • Leave - No romance. Perk: Gentleman (Endurance Recharge Rate +20%).
    ---
    Successfully romancing Madison unlocks the perk Rome-ance (Endurance +5).
    ---
    Whatever happens you meet again in the morning.
    If Madison's dossier is at 100% (for both Gentleman and Rome-ance):
    • Dossier Secret Fact: Madison Saint James
  5. Madison Saint James - Final dialogue
    • Irritated
    • Joking
    • Research

Madison is Neutral (from -4 to +2)

  1. Madison Saint James - 1st dialogue
    • Shut Up
    • Sarcastic
    • Professional
  2. Madison Saint James - 2nd dialogue
    • Interrogate
    • Instinct
    • Analysis
  3. Madison Saint James - 3rd dialogue
    • Irritated
    • Joking
    • Research

Madison is Hostile (-5 or less)

There will be a scene where Madison knocks down Mike with his own shock trap and leaves the safehouse, saying that she's not sure if Marburg is worse that Thorton.

  • Unlocks perk: Difficult Break-Up (Endurance +5).

Afterwards, Mina will contact Mike:

  1. Mina Tang - 1st dialogue
    • Aggressive
    • Suave
    • Professional

Whatever happens with Madison, you go to Intercept Marburg at the Museum of Art after completing both Marburg missions.

Choices and Consequences[]

Consequences of Previous Missions[]

Consequences in Following Missions[]

None.

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