Intercept Surkov at US Embassy is a mission from Operation Blood Feud set in Moscow.
Summary[]
Your goal is to meet with Sergei Surkov at the U.S. Embassy. During the infiltration the building comes under attack by either VCI or G22 forces, depending on who you chose to ally yourself with. You must help Surkov escape the Embassy and get the information on Halbech out of him.
Available Intel[]
| Intel Type | Source | Price | Description |
|---|---|---|---|
| G22 Dossier | Grigori | $6,000 | Dossier information on G22. Purchasing this Intel will expand your dossier on the organization known as G22. |
| Surkov Dossier | Grigori | $9,000 | Dossier information on Surkov. Purchasing this Intel will expand your dossier on Sergei Surkov, a Russian business man with a criminal past. |
| Sniper Rifle Dead Drop | Albatross (incorrectly shown as Grigori) | $1,750 | Sniper Rifle dead drop add to the Embassy. For a price, you can arrange a courier to leave a sniper rifle stashed in the Embassy should you need additional firepower. |
| Security Information | Albatross | $700 | Mission map for the Embassy. Albatross has offered to sell you a detailed map of the Embassy and its security details. |
- Security Information and Sniper Rifle Dead Drop are only available if you accepted Albatross' offer of alliance during the meeting with him.
- Sniper Rifle Dead Drop adds a sniper rifle to the roof over looking the courtyard, which can be used to defend Sergei Surkov from the attackers.
Objectives and Walkthrough[]
At the Moscow safehouse[]
At the safehouse, before the mission starts, you need to select the handler, which will determine 1) the opposing force you will face at the Embassy, 2) who will be your ally in Assault Brayko's Mansion. Their availability will depend on what missions you have completed in Moscow up to this point.
- Completing Assault Lazo's Yacht and Retrieve Data unlocks Albatross, who will assist you even if you killed his bodyguard Sis or have negative reputation with him. Choosing him will make you face the VCI forces at the Embassy.
- Completing Investigate Weapon Shipments unlocks SIE, who will be willing to support you even if you attacked her during that mission. Choosing her will make you face the G22 forces at the Embassy.
- Completing both of those missions will enable you to choose between the two handlers. Completing only one will lock you into choosing the only available handler, even after you decline their offer repeatedly.
We list the dialogue for when you have both handlers unlocked, otherwise you will talk to your only unlocked handler, and be forced to cooperate with them regardless of your choices.
- Albatross - 1st dialogue
- SIE instead - SIE and Mina will be your handlers.
- Cancels the alliance with G22: you lose access to their equipment and intel.
- Albatross -1
- Contributes towards the perk Transmission's Breaking Up (+100 XP: Hang up twice)
- Ends conversation.
- Agree - Albatross will be your handler. Conversation continues:
- SIE instead - SIE and Mina will be your handlers.
- Albatross - 2nd dialogue
- Aggressive - Albatross -1
- Suave - Albatross -1
- Professional - Albatross +1
- Disconnect
At the Embassy[]
There will be a short cutscene as you reach the Embassy, with different dialogue and perk unlocks depending on the handler.
Albatross is the handler:
Unlocks Birds of a Feather perk (Reduced Cooldown: Chain Shot, Shadow Operative).
- Albatross - 1st dialogue
- Pissed
- Cooperative
- Acknowledge - Albatross +1
- Albatross - 2nd dialogue / If you were professional or aggressive with Grigori
- Dismissive
- Evasive
- Confirm
SIE is the handler:
Unlocks Verbal Ménage a Trois perk (Reduced Cooldown: Bullet Storm, Focused Aim).
- SIE - 1st dialogue
- Commanding - Mina +1, SIE +1
- Flirtatious - Mina -1
- Acknowledge
- SIE - 2nd dialogue / If you were professional or aggressive with Grigori
- Dismissive
- Evasive
- Confirm
Access Embassy[]
There are three ways to get into the Embassy:
- Attack the guards right away and fight your way in. For every guard or marine you kill you'll get Mina Tang -1.
- Bypass the locked door on the balcony to your right. For this to work, you must completely avoid the guard on the balcony and not let him see you unlock the door. If done properly, all guards should retain the green arrows above their heads after you enter the building. This will then count as "infiltration" on the mission result screen and will not produce any negative consequences. However, if you let that guard see you on the balcony, it will turn all Embassy personnel hostile to Thorton (their arrows will turn blue or red), and lead to the game falsely claiming that you've attacked and killed the Embassy guards, even if you didn't. This can have negative impact on post-mission conversations, same as the first approach.
- Talk your way past the first guard to let you in. If convinced, the Embassy guards will assist you during the attack and will help protect Surkov at the end. If you do this, do not let the Embassy personnel see you enter the balcony afterwards, as it can still turn them hostile.
We will follow the diplomatic route here.
The way you dealt with Grigori during Contact Grigori the Informant will influence how well the Embassy will be protected and the opinion Sergei Surkov has on Thorton. It will also alter the conversation with the guard at the front.
If you made friends or were professional with Grigori, he will not warn the authorities. This will make so that the Embassy will be staffed by ordinary guards. If you made friends with Grigori by being suave, he will not tell his contacts about you at all, and Surkov will not expect Michael, which can lead to you failing the infiltration with certain dialogue choices. If you acted business-like with Grigori, he will inform Surkov about you, who will then have positive first impression of Thorton. When you approach the guard near the entrance you will enter the conversation, where you can either convince him to let you in ("Success") or fail to do that, which leads to guards attacking you ("Fail").
- Embassy Guard - 1st dialogue
- Demanding - Go to 3rd dialogue
- Friendly- Go to 2nd dialogue
- Official - Go to 3rd dialogue
- Veteran - Success / Only with Veteran agent history
- Embassy Guard - 2nd dialogue
- Angry - Success
- Curious - Success
- Investigate - Success
- Embassy Guard - 3rd dialogue
- Angry - Success. Will NOT contribute towards These Aren't the Agents You're Looking For perk, unlike all other successful choices here.
- Persuade
- Wait
- Made friends with Grigori (Suave), who didn't tell Surkov about you - Fail.
- Were business-like with Grigori (Professional), who told Surkov about you - Success.
- Attack
- Wait
- Investigate - Success
- Attack
If you used an aggressive approach with Grigori by threatening him or resorting to violence, then he will be frightened enough to alert his contacts about Michael and the Embassy will be guarded by heavily armed marines as a result. This can make an all-out combat approach more difficult, but on the other hand, since they are better armed and protected than the standard guards, they will better assist you in protecting Surkov. Frightening Grigori will also lead to Surkov having a very low opinion of Thorton, which in turn will complicate unlocking Contact Surkov at Moscow Office mission, and will make it harder to turn him into an ally.
In this case, the standard guard will be replaced by a marine. He will be on alert on would need extra convincing to let Thorton in. The Veteran option in the first dialogue will not be available. The outcome will depend on the amount of suspicion points you end up with at the fourth dialogue, when you are told to wait while the guard contacts Surkov. 2 or 3 suspicion points will alert the guards and lead to them attacking you, while 1 point or less will successfully get you inside. Choosing to Draw Gun at any point will initiate the shootout. If you want to get in, just remain professional.
- Marine Guard - 1st dialogue
- Demanding - Suspicion +1
- Charming - Suspicion +1
- Request - Suspicion 0
- Marine Guard - 2nd dialogue
- Impatient - Suspicion +1
- Convince - Suspicion +1
- Authoritarian - Suspicion 0
- Marine Guard - 3rd dialogue
- Impatient - Suspicion +1
- Nonchalant - Suspicion +1
- Patient - Suspicion 0
- Draw Gun
- Marine Guard - 4th dialogue
- Draw Gun
- Do Nothing
- If Suspicion is at 2 or 3 - Fail.
- If Suspicion is at 0 or 1 - Success.
- Bluffing either of the guards will contribute towards the These Aren't the Agents You're Looking for perk (Evasion and Shadow Operative Cooldown: -5%). This is the second and last opportunity in the game for this perk.
- XP: +100
Inside the Embassy:
You can help the guards defeat the first wave of attackers here, which will only change the post-mission debriefing.
- Dossier: VCI (only if Albatross is your handler)
- -OR-
- Dossier: G22 (only if SIE is your handler)
- Money: $3,000 - Briefcase on the first floor near the place where the VCI/G22 soldiers break in.
- Dossier: SIE - Computer inside the upstairs office overlooking the lobby.
- Money: $3,000 - Briefcase in the upstairs office overlooking the lobby.
- Armor Mod - In the upstairs office overlooking the lobby.
Find Surkov[]
Take the elevator to the second floor. Surkov is on other end of the area you arrive to. There are two sentry guns watching each path to him and enemies attacking him when you arrive. Surkov is unkillable at this point and can deal with all the attackers on his own.
- Money: $500 - First office on the left after taking the elevator upstairs.
- Money: $500 - Near one of the turrets.
- Money: $3,000 - Computer the cubicle near the turret.
- Money: $1,000 - In the cubicle near Surkov.
- Dossier: Grigori - Computer in the room with Surkov.
- Money: $1,250 - In the cubicle behind Surkov.
Surkov's attitude and the dialogue will change depending on how you interacted with Grigori, with two possible variants: hostile (if he was threatened or attacked) and non-hostile (if you were friendly or business-like). Being friendly or professional with Grigori will only slightly alter Surkov's dialogue, but not the outcomes. If you were aggressive with Grigori, then Surkov will initially be hostile, and the conversations with him will be different. However you can still unlock Contact Surkov at Moscow Office and make him an ally with correct choices.
Also, even if Surkov is initially non-hostile, the dialogue choices here can make him lose respect for Thorton, which will influence his behavior in Prevent Surkov's Escape and can lead to an unavoidable fight with Championchik. Choosing Aggressive or Suave options twice, here and after defending Surkov, will lose his respect; while being Professional will maintain the respect and make him offer an alliance later.
Grigori is non-hostile[]
- Sergei Surkov
- Intimidating/Threaten - Surkov -1, SIE +1 (if she's the handler)
- Curious
- Professional/Escape - Surkov +1, Albatross +1 (if he's the handler)
Grigori is hostile[]
- Sergei Surkov
- Threaten - SIE +1 (if she's the handler)
- Explain
- Escape - Albatross +1 (if he's the handler)
Disable Security[]
Leave Surkov and move upstairs by climbing the ladder. After fighting your way through the third floor of the Embassy you will need to shut down the security system.
Hack Surkov's Computer[]
After going right, past the camera, you will see a computer in the middle of the hall; hack it to complete the optional objective. It does not give any new intel or e-mails and doesn't seem to affect anything. There are enemies in this room so you might want to deal with them before hacking it.
- Money: $3,000 - On Surkov's computer.
- XP: 100
- Money: $750 - In the conference room near Surkov's computer.
- Money: $1,000 - In the hall with Surkov's Computer.
- Money: $500 - In the hall with Surkov's Computer.
- Money: $500 - In the first office on the left after the hall.
As you proceed down the halls, there will be an auto-turret with 3 enemies nearby. Behind them is the security terminal that disables security and unlocks the doors.
- XP: +200 (for Disable Security objective)
- Money: $2,500 - On a desk next to the security terminal.
- Dossier: Scarlet Lake - Computer in the first office after the security terminal.
- Weapon Mod - Hidden in the stairwell. You have to open the double doors on the right side and return to the place where you climbed the ladder. Bypass the keypad on the door under the camera to open a shortcut and get to the mod. You may need to disable/remote hack the camera or EMP the door to unlock in time.
Defend Surkov[]
Get back to the main entrance and defend Surkov. Your actual goal is to neutralize a certain number of attackers (at least 7 for VCI, and 8 for G22). Once you do, the objective will complete. Surkov dies very easily, so be prepared to try it a few times.
The sniper rifle you ordered is on the balcony overlooking the area where you started. If you wish to use it effectively then get to the balcony from the second floor inside the Embassy's lobby, where the first explosion was, instead of approaching it from the ground floor outside the Embassy.
NOTE: Sometimes if you let the game autosave while exiting through the balcony, loading that save may fail to load Surkov. To prevent this, save your game manually on the ground floor, near the exit from the Embassy where the checkpoint is, then exit through the balcony, if that's your plan.
- Money: $1,500 - Inside of an opened room outside of the Embassy, right where the mission started. Get this before defeating the last few attackers.
- XP: +500
After defeating the attackers you will have a talk with Surkov. As was mentioned above, your choices in the first dialogue with Surkov after meeting him, and the choice here can make you lose or maintain his respect. Choosing Aggressive or Suave options twice will lose his respect; while being Professional will maintain the respect and make him offer an alliance later. This also applies when Surkov is hostile and points a gun at Michael: Professional choices (Placate / Mission / Professional) will earn his respect and make him friendly and respectful later.
Surkov is non-hostile[]
- Surkov - 1st dialogue
- Revenge
- Expose
- Mission
- All options lead to Contact Surkov at Moscow Office.
- Dossier: Konstantin Brayko
Surkov is hostile[]
The options that result in "Friendly" outcome will lead to Surkov agreeing to help Thorton, despite the bad first impression, and unlock Contact Surkov at Moscow Office. Options with "Respect" will also make him offer an alliance during Prevent Surkov's Escape and skip the fight against Championchik. Only the Cripple options will completely antagonize Surkov, leading straight into Assault Brayko's Mansion. Choosing to cripple Surkov will also skip Prevent Surkov's Escape, as you would not be able to ask Brayko about Halbech's dealings.
- Surkov - 1st dialogue
- Intimidating - Go to 2nd dialogue
- Negotiate - Go to 2nd dialogue
- Placate - Friendly + Respect. Ends conversation.
- Disarm - Go to 3rd dialogue
- Surkov - 2nd dialogue
- Intimidating - Friendly
- Exposure - Friendly
- Mission - Friendly + Respect
- Disarm - Go to 3rd dialogue
- Surkov - 3rd dialogue
- Threaten
- Convince
- Honest
- Cripple - Ends conversation. SIE +1. Dossier: Konstantin Brayko
- All options except Cripple go to 4th dialogue
- Surkov - 4th dialogue
- Intimidating - Friendly
- Calm - Friendly
- Professional - Friendly + Respect
- Cripple - Ends conversation. Dossier: Konstantin Brayko
- All options give SIE +1, if she's the handler.
Conversation with Leland[]
If you antagonized Grigori and crippled Surkov, then after the mission you will have a conversation with Henry Leland. If you made Surkov agree to meet you at his office, then you skip to the safehouse and this conversation occurs after Contact Surkov at Moscow Office.
Leland will discuss the fate of the Embassy marines, the identity of the attackers and the mission handler.
- Henry Leland - 1st dialogue
- Angry
- Dismissive - Leland +2
- Regretful
- Henry Leland - 2nd dialogue
- Fuck off
- Bluff - Leland +1
- Reveal Help
- Henry Leland - 3rd dialogue / Only if Albatross was the handler
- Sis. - Leland +1
- Sis? - Leland +1
- What? - Leland +1
- You always get Leland +1 when Michael talks about Surkov's past, regardless of the amount of intel on Surkov (?).
Choices and Consequences[]
Consequences of Previous Missions[]
- The handlers for this mission can be unlocked by completing their respective missions: Assault Lazo's Yacht and Retrieve Data for Albatross and Investigate Weapon Shipments for SIE. Both can be selected regardless of their reputation with Thorton or your choices in these missions.
- The way you dealt with Grigori will determine 1) how well the Embassy will be protected, and 2) the initial opinion Sergei Surkov has on Thorton.
- If you made friends or were professional with Grigori, he will not warn the authorities or Surkov about you. This will make so that the Embassy will be staffed by ordinary guards, and Sergei Surkov will have positive or neutral first impression of Thorton, leading to an easy cooperation.
- If you used an aggressive approach by threatening or resorting to violence, then Grigori will be frightened enough to alert his contacts about Michael and the Embassy will be guarded by heavily armed marines as a result. Frightening Grigori will also lead to Surkov having a very low opinion of Thorton, which in turn will complicate unlocking Contact Surkov at Moscow Office mission, and will make it harder to turn him into an ally.
Consequences in Following Missions[]
- Failing to convince the first Embassy guard, or making the guards see you enter the balcony at the beginning, with or without killing anyone, will turn the Embassy guards hostile and make the game think that you killed the U.S. personnel, which will be mentioned in the post-mission debriefing and in certain endgame conversations with Mina Tang, if her reputation is low enough.
- If you were hostile to Grigori, and crippled Sergei Surkov during your final encounter with him, then you will skip the Contact Surkov at Moscow Office mission, and go straight to Assault Brayko's Mansion. You will also skip Prevent Surkov's Escape, as you will not be able to ask Brayko about Halbech's dealings.
- The choice of the handler in this mission will determine who will be your ally during the Assault Brayko's Mansion. Albatross will place you on a ledge overlooking the main garden area and a sniper rifle nearby. SIE will crash through the front gate in a Stryker, with Thorton as the gunner.
Notes[]
- Being seen on the balcony at the beginning of the mission will make the Embassy guards hostile and will be treated the same way as you attacking and killing them. Either carefully sneak around the guard on the balcony or completely avoid going to the balcony to prevent this.
- Be careful where you shoot. Accidentally hitting guards/marines will make them all hostile, even if they are fighting enemies at the time.
- Sometimes the checkpoint save near the entrance where you protect Surkov becomes buggy and doesn't load Surkov, or your enemies. This makes it impossible to progress in the mission and may require to replay from an earlier save to fix it.
- Even if you dealt with the attackers violently and killed everyone you could, Albatross or SIE will send you an e-mail claiming you've had a low body count. NOTE: The bug is not present for Albatross on the Xbox 360 version (SIE not tested).