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Intercept Surkov at US Embassy is a mission from Operation Blood Feud set in Moscow.

Summary[]

Your goal is to meet with Sergei Surkov at the US Embassy. During the infiltration the building comes under attack by either VCI or G22 forces, depending on who you chose to ally yourself with. You must help Surkov escape the Embassy and get the information on Halbech out of him.

Available Intel[]

Intel Type Source Price Description
G22 Dossier Grigori $6,000 Dossier information on G22. Purchasing this Intel will expand your dossier on the organization known as G22.
Surkov Dossier Grigori $9,000 Dossier information on Surkov. Purchasing this Intel will expand your dossier on Sergei Surkov, a Russian business man with a criminal past.
Sniper Rifle Dead Drop Albatross $1,750 Sniper Rifle dead drop add to the Embassy. For a price, you can arrange a courier to leave a sniper rifle stashed in the Embassy should you need additional firepower.
Security Information Albatross $700 Mission map for the Embassy. Albatross has offered to sell you a detailed map of the Embassy and its security details.

Security Information and Sniper Rifle Dead Drop are only available if you accepted Albatross' offer of alliance during the meeting with him.

Sniper Rifle Dead Drop adds a sniper rifle to the roof over looking the courtyard, which can be used to defend Sergei Surkov from the attackers.

Objectives and Walkthrough[]

At the Moscow safehouse[]

In the safehouse, before the mission starts, you need to select the handler, which will determine 1) the opposing force you will face at the Embassy, 2) who will be your ally in Assault Brayko's Mansion. Their availability will depend on what missions you have completed in Moscow up to this point.

  • Completing Assault Lazo's Yacht and Retrieve Data unlocks Albatross, who will assist you even if you killed his bodyguard Sis or have negative reputation with him. Choosing him will make you face the VCI forces in the Embassy.
  • Completing Investigate Weapon Shipments unlocks SIE, who will be willing to support you even if you attacked her during that mission. Choosing her will make you face the G22 forces in the Embassy.
  • Completing both of those missions will enable you to choose between the two handlers. Completing only one will forcibly lock you into choosing the only available handler, even after you decline their offer repeatedly.

We list the dialogue for when you have both handlers unlocked, otherwise you will talk to your only unlocked handler, and be forced to cooperate with them regardless of your choices.

  1. Albatross - First dialogue
    • SIE instead - SIE and Mina will be your handlers.
      • Albatross -1
      • Contributes towards the perk Transmission's Breaking Up (+100 XP: Hang up twice)
      • Ends conversation.
    • Agree - Albatross will be your handler. Conversation continues:
  2. Albatross - Second dialogue
    • Aggressive - Albatross -1
    • Suave - Albatross -1
    • Professional - Albatross +1
    • Disconnect

At the Embassy[]

There will be a short cutscene as you reach the Embassy, with different dialogue and perk unlocks depending on the handler.

Albatross is the handler:

Unlocks Birds of a Feather perk (Reduced Cooldown: Chain Shot, Shadow Operative).

  1. Albatross - First dialogue
    • Pissed
    • Cooperative
    • Acknowledge - Albatross +1
  2. Albatross - Second dialogue / If you were professional or aggressive with Grigori
    • Dismissive
    • Evasive
    • Confirm

SIE is the handler:

Unlocks Verbal Ménage a Trois perk (Reduced Cooldown: Bullet Storm, Focused Aim).

  1. SIE - First dialogue
    • Commanding - Mina +1, SIE +1
    • Flirtatious - Mina -1
    • Acknowledge
  2. SIE - Second dialogue / If you were professional or aggressive with Grigori
    • Dismissive
    • Evasive
    • Confirm

Access Embassy[]

There are three ways to get into the Embassy:

  1. Attack the guards right away and fight your way in. For every guard or marine you kill you'll get Mina Tang -1.
  2. Bypass the locked door on the balcony to your right to get inside. Note the this will instantly turn all Embassy personnel hostile, and will have negative impact on post-mission conversations, by falsely claiming that you've had attacked the Embassy guards, even if you didn't. So this is identical to the first approach.
  3. Talk your way past the first guard to let you in. If you do this, do not use the balcony door afterwards as it will turn all Embassy personnel hostile. If friendly, the Embassy guards will assist you during the attack and will help protect Surkov at the end.

We will follow the diplomatic route here.

The way you dealt with Grigori during Contact Grigori the Informant will influence how well the Embassy will be protected and the opinion Sergei Surkov has on Thorton. It will also alter the conversation with the guard at the front.

If you made friends or were professional with Grigori, he will not warn the authorities. This will make so that the Embassy will be staffed by ordinary guards. If you made friends with Grigori by being suave, he will not tell his contacts about you at all, and Surkov will not expect Michael, which can lead to you failing the infiltration with certain dialogue choices. If you acted business-like with Grigori, he will inform Surkov about you, who will then have positive first impression of Thorton. When you approach the guard near the entrance you will enter the conversation, where you can either convince him to let you in ("Success") or fail to do that, which leads to guards attacking you ("Fail").

  1. Embassy Guard - First dialogue
    • Demanding - Go to Third dialogue
    • Friendly- Go to Second dialogue
    • Official - Go to Third dialogue
    • Veteran - Success / Only with Veteran agent history
  2. Embassy Guard - Second dialogue
    • Angry - Success
    • Curious - Success
    • Investigate - Success
  3. Embassy Guard - Third dialogue
    • Angry - Success. Will NOT contribute towards These Aren't the Agents You're Looking For perk, unlike all other successful choices here.
    • Persuade
      • Wait
        1. Made friends with Grigori (Suave), who didn't tell Surkov about you - Fail.
        2. Was business-like with Grigori (Professional), who told Surkov about you - Success.
      • Attack
    • Investigate - Success
    • Attack

If you used an aggressive approach with Grigori by threating him or resorting to violence, then he will be frightened enough to alert his contacts about Michael and the Embassy will be guarded by heavily armed marines as a result. This can make an all-out combat approach more difficult, but on the other hand, if you can convince the marines to let you in, since they are better armed and protected than the standard guards, they will better assist you in protecting Surkov. Frightening Grigori will also lead to Surkov having a very low opinion of Thorton, which in turn will complicate unlocking Contact Surkov at Moscow Office mission, and prevent you from turning Surkov into an ally, as he will never make the offer.

In this case, the standard guard will be replaced by a marine. He will be on alert on would need extra convincing to let Thorton in. The Veteran option in the first dialogue will not be available. The outcome will depend on the amount of suspicion points you end up with at the fourth dialogue, when you are told to wait while the guard contacts Surkov. 2 or 3 suspicion points will alert the guards and lead to them attacking you, while 1 point or less will successfully get you inside. Choosing to Draw Gun at any point will initiate the shootout. If you want to get in, just remain professional.

  1. Marine Guard - First dialogue
    • Demanding - Suspicion +1
    • Charming - Suspicion +1
    • Request - Suspicion 0
  2. Marine Guard - Second dialogue
    • Impatient - Suspicion +1
    • Convince - Suspicion +1
    • Authoritarian - Suspicion 0
  3. Marine Guard - Third dialogue
    • Impatient - Suspicion +1
    • Nonchalant - Suspicion +1
    • Patient - Suspicion 0
    • Draw Gun
  4. Marine Guard - Fourth dialogue
    • Draw Gun
    • Do Nothing
      1. If Suspicion is at 2 or 3 - Fail.
      2. If Suspicion is at 0 or 1 - Success.
  • Bluffing either of the guards will contribute towards the These Aren't the Agents You're Looking For perk (Evasion and Shadow Operative Cooldown: -5%). This is the second and last option in the game for this perk.
  • XP: +100

Inside the Embassy:

You can help the guards defeat the attackers here, which will change post-mission debriefing and comments from Leland.

  • Dossier: VCI (only if Albatross is your handler)
  • -OR-
  • Dossier: G22 (only if SIE is your handler)
  • Money: $3,000 - First floor near the back of building where the VCI/G22 soldiers break in.
  • Dossier: SIE - Inside the upstairs office overlooking the lobby.
  • Money: $3,000 - Along with the dossier.
  • Armor Mod - Upstairs office overlooking the lobby.

Find Surkov[]

Take the elevator to second floor. Surkov is on other end of the area you arrive to, being accompanied by two guards. There are two sentry guns watching each path to him and enemies attacking him when you arrive. Surkov is unkillable at this point and can deal with all the attackers on his own.

  • Money: $500 - First office on the left after taking the elevator upstairs.
  • Money: $1,000 - In the cubicle near Surkov.
  • Money: $500 - In the cubicle near Surkov.
  • Money: $500 - In the cubicle near the turret.
  • Dossier: Grigori - Hack Computer in the room with Surkov.
  • Money: $1,250 - In the cubicle behind Surkov.

Surkov's attitude and the dialogue will change depending on how Michael threated Grigori, with two possible variants: hostile (if he was threatened or attacked) and non-hostile (if you were friendly or business-like). Being friendly or professional with Grigori will only slightly alter Surkov's dialogue but not the outcomes. If Grigori is hostile to you, then Surkov will initially be hostile as well, and the conversations with him will be different. However you can still unlock Contact Surkov at Moscow Office with correct choices.

Grigori is non-hostile[]

  1. Sergei Surkov
    • Intimidating - Surkov -1, SIE +1 (if she's the handler)
    • Curious
    • Professional - Surkov +1, Albatross +1 (if he's the handler)

Grigori is hostile[]

  1. Sergei Surkov
    • Threaten - SIE +1 (if she's the handler)
    • Explain
    • Escape - Albatross +1 (if he's the handler)

Disable Security[]

Move upstairs by climbing the ladder. After fighting your way through the third floor of the Embassy you will need to hack a computer and shut down the security systems.

Hack Surkov's Computer (optional)[]

After leaving Surkov and going up the ladder you will see a computer; hack it to complete the optional objective. It does not give any new intel or emails and doesn't seem to affect anything. There are enemies in this room so you might want to deal with them before hacking it.

  • Money: $4,500 - Hack Surkov's computer.
  • XP: 100
  • Money: $750 - In the conference room on the right after climbing the ladder.
  • Money: $1,000 - In the hall with Surkov's Computer.
  • Money: $500 - In the hall with Surkov's Computer.
  • Money: $500 - First office on the left after the hall.
  • XP: +200 (for Disable Security objective)
  • Money: $2,500 - In cubicle next to the security terminal.
  • Dossier: Scarlet Lake - Hack computer in the first office after the security terminal.
  • Weapon Mod - Hidden in the stairwell. You have to open the double doors on the right side and return to the place where you got off the ladder. Bypass the door under the camera to get to the mod.

Defend Surkov[]

Get back to the main entrance and defend Surkov. Your actual goal is to neutralize about 10 attackers; once you do, the objective will complete. Surkov dies very easily, so be prepared to try it a few times.

The sniper rifle you ordered is on the balcony overlooking the area where you started. If you wish to use it effectively then get to the balcony from the second floor inside the Embassy's lobby, where the first explosion was, instead of approaching it from the ground floor outside the Embassy.

NOTE: Sometimes if you let the game autosave while exiting through the balcony, loading that save may fail to load Surkov. To prevent this, save your game manually on the ground floor, near the exit from the Embassy where the checkpoint is, then exit through the balcony, if that's your plan.

  • Money: $1,500 - Inside of an opened room outside of the Embassy, right where the mission starts. Get this before defeating the last few attackers.
  • XP: +500

After defeating the attackers you will have a talk with Surkov.

Surkov is non-hostile[]

  1. Surkov - First dialogue
    • Revenge
    • Expose
    • Mission
    All options lead to Contact Surkov at Moscow Office.

Surkov is hostile[]

Only the options that result in "Friendly" outcome will lead to Contact Surkov at Moscow Office.

  1. Surkov - First dialogue
    • Intimidating - Go to Second dialogue
    • Negotiate - Go to Second dialogue
    • Placate - Friendly
    • Disarm - Go to Disarmed dialogue
  2. Surkov - Second dialogue
    • Intimidating - Friendly
    • Exposure - Friendly
    • Mission - Friendly
    • Disarm - Go to Disarmed dialogue
  3. Surkov - Disarmed dialogue
    • Threaten
    • Convince
    • Honest
    • Cripple - Ends conversation. SIE +1
    All options except Cripple go to Gunpoint dialogue
  4. Surkov - Gunpoint dialogue
    • Intimidating - Friendly. SIE +1
    • Calm - Friendly. SIE +1
    • Professional - Friendly. SIE +1
    • Cripple - Ends conversation. SIE +1

Most options result in Surkov agreeing to help Thorton, despite the bad first impression, and leading to Contact Surkov at Moscow Office. Only the Cripple options will completely antagonize Surkov, leading straight into Assault Brayko's Mansion instead. It will also skip Prevent Surkov's Escape, as you will not be able to ask Brayko about Halbech's dealings.

Conversation with Leland[]

If you 1) antagonized Grigori, and 2) crippled Surkov, then after the mission you will have a conversation with Henry Leland. If you made Surkov agree to meet you at his office, then you skip to the safehouse and then this conversation occurs after Contact Surkov at Moscow Office.

Leland will discuss the fate of the Embassy marines, the identity of the attackers and the mission handler.

  1. Henry Leland - First dialogue
    • Angry
    • Dismissive - Leland +2
    • Regretful
  2. Henry Leland - Second dialogue
    • Fuck off
    • Bluff - Leland +1
    • Reveal Help
  3. Henry Leland - Third dialogue / Only if Albatross was the handler
    • Sis. - Leland +1
    • Sis? - Leland +2
    • What? - Leland +1
    You'll get Leland +1 when Michael talks about Surkov's past (regardless of the amount of intel on Surkov).

Choices and consequences[]

Consequences of previous missions[]

The way you dealt with Grigori will determine 1) how well the Embassy will be protected, and 2) the opinion Sergei Surkov has on Thorton.

  • If you made friends or was professional with Grigori, he will not warn the authorities or warn Surkov about you. This will make so that the Embassy will be staffed by ordinary guards, and Sergei Surkov will have positive or neutral first impression of Thorton, leading to an easy cooperation.
  • If you used an aggressive approach by threating or resorting to violence, then Grigori will be frightened enough to alert his contacts about Michael and the Embassy will be guarded by heavily armed marines as a result. Frightening Grigori will also lead to Surkov having a very low opinion of Thorton, which in turn will make it more difficult to unlock Contact Surkov at Moscow Office, and will prevent you from turning Surkov into an ally.

Consequences in following missions[]

  • Failing to convince the first Embassy guard, or walking through the balcony door at any point at the beginning, with or without killing anyone, will turn the Embassy guards hostile and make the game think that you killed US personnel, which will be mentioned during the conversation with Leland and in the Ending's news report.
  • If you were hostile to Grigori, and crippled Sergei Surkov during your final encounter with him, then you will skip Contact Surkov at Moscow Office mission, and go straight to Assault Brayko's Mansion. You will also skip Prevent Surkov's Escape, as you will not be able to ask Brayko about Halbech's dealings.
  • The choice of the handler in this mission will determine who will be your ally during the Assault Brayko's Mansion. Albatross will place you on a ledge overlooking the main garden area and a sniper rifle nearby. SIE will crash through the front gate in a Stryker, with Thorton as the gunner.

Notes[]

  • Walking through the balcony door at any point at the beginning of the mission will make the Embassy guards hostile and will be treated the same way as you attacking and killing them. Avoid the balcony at the beginning to prevent this.
  • Be careful where you shoot. Accidentally hitting guards/marines will make them all hostile, even if they are fighting enemies at the time.
  • Even if you dealt with the opponents violently, Albatross or SIE will send you an email claiming you were stealthy and had a low body count. NOTE: The bug is not present for Albatross on the Xbox 360 version (SIE not tested).
  • Sometimes the checkpoint save near the entrance where you protect Surkov becomes buggy and doesn't load Surkov, or your enemies. This makes it impossible to progress in the mission and forces you to load a previous save to continue.
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