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Intercept Shaheed and Recover Missiles is the final mission in Operation Desert Spear set in Saudi Arabia.


We have confirmed Al-Samad has received a large supply of Halbech missiles at the airfield east of Jizan. Intel indicates Shaheed and his lieutenants will be making an appearance. Infiltrate the airfield, recover or destroy the missiles and eliminate Shaheed.

Available Intel[]

Intel Type Source Cost Description
Mission Intel Anonymous $2250 By way of a bribe to Nasri's interrogators, you manipulated Nasri's former suppliers into shipping additional supplies into the airfield.
Security Information Anonymous $700 You acquired a map of the airfield and surrounding area with details on security.
  • Mission Intel intel is only available if you opted to arrest Nasri during the Intercept Nasri the Arms Dealer mission. Despite the description, it just marks the location of the ammunition and money on the map.

Objectives and Walkthrough[]

Locate Missiles[]

Search the control tower to locate the Halbech missiles.

In the garage you can find some ammo and a first aid station. Go to the control tower next.

  • Money: Duffle Bag with $1,200 in the supply closet with ladder leading to roof.
  • Money: Money Stack of $600 on a shelf in the smaller room to the right of the rear exit on the ground level.
  • Money: Money Stack of $400 in the sleeping quarters.
  • Money: Safe with $5,000 in the room adjacent to sleeping quarters with stairs leading to the control tower basement.
  • Money: Money Stack of $600 below stairs on control tower basement and there is Ammo in the basement.

Upload Data[]

Hack the computer located in the basement.

  • XP: 100
  • Money: $5,000 in the basement.
  • Money: Lockbox with $800 out the door below the stairs leading up to the control tower.
  • Money: Duffle Bag with $1,000 out the door below the stairs leading up to the control tower.
  • Money: Data Disk with $600 on the top level of the control tower.

Hack the computer on the top level of the tower.

  • XP: +200

Navigate Graveyard[]

Find a way through the airplane graveyard to the rear gates of the Munitions Depot.

When you get downstairs, a guard will kick the doors wide open, be ready for that. Once you exit the building, you would not be able to go back, so loot everything before you leave.

In the airplane graveyard, there is a fence on the left you can pick. It's under a camera, but you pick it anyway without getting detected if you stand a little bit to the side of the fence. It makes a perfect point of entry if you want to sneak in.

If you decide to attack the guards, the reinforcements will appear during the alarm. First aid station is located inside the guard post, which only opens if you raise an alarm.

  • Money: Briefcase with $800 located on a box after jumping over a fence and moving through the wrecked fuselage.
  • Money: Duffle Bag with $600 located on the ground behind a plane south of the small building.
  • XP: +175

Bypass Gates[]

Find a way past the rear gate to the munitions depot.

There are two ways in:

  1. Follow the path up the mountain to the right, get into the building and signal the gate guard to open the gates by hacking the computer.
    • Money: Cash Stack of $600 on a table.
    • Money: Data Disk with $1,000 on another table.
  2. Bypass the keypad to the building on your left, then go down the zip-line from the 2nd floor to the area behind the gate. You can also either destroy or overload the generators, by hacking the laptop linked with them, to distract the guards below.
    • Money: Data Disk with $800 on a table in a small room.
    • Money: Safe with $5,000 on the wall.
    • Money: Lockbox with $600 on a table next to the sniper rifle on the 2nd floor.
    • Armor mod located in the room next to the sniper rifle.

If you want, you can go through both areas to collect all rewards, just make sure not to go through the gate or use the zip-line before you're done, since it will lock the gate — and the checkpoint prevents returning.

  • XP: +250

Find Missiles[]

Locate the shipment of stolen Halbech missiles in the munitions depot and intercept it.

You can pick lock on the ground floor to enter the next area, but it is better to reach it through the catwalk on the 2nd floor, since the door closes behind you. Once you go through the doors, you would not be able to come back, so grab the items here before you leave.

  • Money: Duffle Bag with $800 in the central building.
  • Money: Briefcase with $1,200 in the lower room near the central building.
  • Money: Data Disk with $800 in the room on second level off the catwalk.

Deactivate Cameras[]

Turn off the security cameras in the warehouse where the missiles are stored. Computer is located on the second floor of the building, which is where the catwalk exit leads.

  • XP: +100
  • Money: Duffle bag with $1,000 on second level of the building.
  • Money: Lockbox with $1,000 on first level of building after leaving the courtyard with the generators.
  • Weapon mod in the main room on the ground level.

Bypass the keypad and exit the building.

  • XP: +175 (Find Missiles objective)

Reach Bridge[]

Pursue the convoy by traveling through the mountains to reach the bridge checkpoint.

  • Money: Lockbox with $800 and some ammo on the left path where the road forks.
  • XP: +100

Defeat Al-Samad Lieutenant[]

Boss battle: You have to fight Shaheed's second-in-command, who wields a gold-plated assault rifle.

There are 2 ways to defeat him:

1) Engage him in open combat with all the lethal tools at your disposal.

Deal with 3 guards on the ground level first, then focus on the boss. An assault rifle and a pistol can reach him from below, but if you favor submachine guns or a shotgun, then you will have to climb up to the bridge. He is not very tanky, so 6-7 critical headshots from the assault rifle or a few Chain Shot skill uses with a pistol will bring him down.

2) Try and beat him in stealth, which gives a 350 XP bonus for the Avoid Detection objective, if you pull it off. You don't actually have to perform a takedown on the boss for this to work. All you have to do is to reach the bridge he is on without being detected by anyone, and a cutscene will play where Thorton kicks him down into the convoy driving below.

Here are a few methods:

  • Wait for the nearest guard to come by and sneak past him on the left, using the boxes in front as a cover when he comes closer. Proceed to the next stack of boxes with concrete barricades near the stairs. Wait until both of the guards come closer, then activate Shadow Operative and move towards the stairs. If you time it right, you'd be able to climb the stairs as soon as the invisibility runs off. Then get near the bridge and wait a bit for the lieutenant to reach the middle of the bridge. Once his back is turned move closer to him and the cutscene should trigger.
  • Try to lay a shock grenade in the path in the path of the 1st soldier, and wait as he walks up to it. Then use your Sound Generator to lure the closest guard to it, without alerting the rear-most guard. After he take him out, repeat the process with the last guard. Then, use the Sound Generator to lure the lieutenant towards the shack on the far side of the bridge as you sneak up the steps. You can use a flash bang on the lieutenant and run for the center of the bridge, which should trigger the cutscene.
  • Use your tranquilizer pistol on the first guard walking closest to you. Move towards the building with the first add kit and ammo. Skirt around the barricades on the right side of the field while lieutenant is not watching until you are behind the boxes closest to the second guard. Wait until clear and pass on the right side to the area beneath the bridge. Wait again behind the boxes closest to the closed gate (where the third guard pauses) until both guards path away. Then cut across and go up the hill to the boxes. Wait there until lieutenant starts walking away from you and sneak up behind him to trigger the cutscene. Silent Running and Shadow Operative will help immensely with this.
  • XP: +350 (for Avoid Detection only)
  • XP: +250 (for Defeat Al-Samad Lieutenant)
  • A gold-plated assault rifle (regardless of whether you were seen or not)

Destroy Stryker[]

Destroy the Stryker Assault Vehicle protecting the missile convoy.

There is a first aid kit and ammo x2 are on your left as the fight starts. There is another first aid kit on the boxes in the middle of the area, and a respawning grenade near the Stryker. There is also a re-spawning ammo case inside the guard post near the tower, which is your last chance to get free ammo before you leave Saudi Arabia.

You will not be able to complete the next bonus objective after you destroy the Stryker, so try to do it beforehand.

Destroy Missiles[]

Destroy 2 trucks carrying the Halbech missiles.

The trucks with missiles are somewhat bugged, as their hitboxes don't match the models, and will be hard to hit with a missile launcher unless you aim at the road beneath them. The assault rifle, on the other hand, will destroy them in 5-6 critical hits. Pistol with normal ammo or steel core rounds would also work.

  • XP: +100

Boss battle: Blow up the Stryker Ali Shaheed is riding in.

Deal with 3 guards first then focus on the vehicle. There are several missile launchers scattered around the area: three direct hits with missiles to the center mass will destroy the Stryker. Time your movements between the Stryker's machine gun volleys and rocket fire, then sprint to each missile launcher in turn and fire at the Stryker as it reloads its rockets. Be careful not blow yourself up on the missiles by standing too close to cover.

As an option, you can kill Stryker with your own weapons, but it will consume a lot of ammo: likely 200-300 assault rifle shots on Hard difficulty.

  • XP: +300

Deal with Shaheed[]

After defeating the Stryker, you confront sheikh Ali Shaheed, but first you go through a short dialogue with Henry Leland.

  1. Henry Leland
    • Denial
    • Retort
    • Duty
    • Silence

Then you return to Saudi Arabia, with Mike pointing a gun at Shaheed.

  1. Shaheed - 1st dialogue
    • Aggressive
    • Mocking
    • Arrest
    • Execute - Kill Shaheed.
  2. Shaheed - 2nd dialogue
    • Interrogate - Shaheed -1
      1. Provoke - Shaheed +1
      2. Curious - Shaheed +1
      3. Explain
      4. Execute - Kill Shaheed.
      Go to 3rd dialogue
    • Curious - Shaheed +1
    • Explain
    • Execute - Kill Shaheed.
  3. Shaheed - 3rd dialogue
    Shaheed +1 if you found the records in the Detention Camp during Investigate Jizan Weapon Stockpile mission.
    • Execute - Kill Shaheed.
    • Trust - Go to 4th dialogue.
  4. Shaheed - 4th dialogue
    • Agree - Let Shaheed go.
    • No-deal - You get the PDA from Shaheed, attempt to arrest him, but then he dies in the missile attack.
      • Perk: Stay of Execution (Favored Weapon Recoil Control +1)
      • Contributes towards the perk New Sheriff in Town (Arrest Nasri, Shaheed, Brayko and Surkov).
      • Dossier Secret Fact: Shaheed.
    • Execute - You get the PDA from Shaheed, then throw him off the bridge. All Execute options above produce the same result, only skipping the dialogue.

After you dealt with Shaheed, you get a call from Westridge, but it gets interrupted. Regardless of your choice, you are contacted by Mina, who warns you that there are missiles inbound to your position. After narrowly escaping death you have a conversation with Mina.

  1. Mina - 1st dialogue
    • Aggravated
    • Joking
    • Focused
  2. Mina - 2nd dialogue
    • Angry
    • Questioning
    • Intel
  3. Mina - 3rd dialogue
    • Suspicious - Mina -2
    • Grateful - Mina +1
    • Intel
    • Name Suspects - Extends the dialogue
    Perk: Tour of Duty (Endurance +5).

Next, you proceed towards the Aftermath.

Choices and consequences[]

Consequences of previous missions[]

  • If you killed Shaheed's elite guards the last time you were at the airfield, some elite troops will be replaced with standard guards.
  • If you killed or arrested Nasri the terrorists will be poorly armed.

Consequences in following missions[]

  • Sparing Shaheed can make the Investigate Ruins Transmission mission in Rome slightly easier, by allowing you to purchase intel to contact Shaheed. With his approval, the Al-Samad cell in Rome will be told not to attack you and let you through. Although only the first 3 guards will be friendly to you, as the rest get replaced by Deus Vult agents, and the mission proceeds as normal with the exact same objectives.
  • Sparing Shaheed will unlock the Contact Sheikh Ali Shaheed mission in the last hub, which lets you (optionally) contact Shaheed before the final mission Infiltrate Alpha Protocol. You can then decide on whether you want to agree to his proposal to betray the U.S., decline and let him go, or even execute him to finish the job.
  • Sparing Shaheed and keeping him alive, along with 2 other story decisions, unlocks the possibility to turn Alan Parker into an ally during the endgame.
  • If you spared Shaheed, met with him before the final mission and agreed to his proposal, Shaheed broadcasts evidence of Halbech's sale of missiles to him during the credits news report.


  • The grenade in front the Stryker and the ammo in the nearby guard post both respawn regularly. If you wish, you can spend some time to stack up on them before destroying the Stryker.
  • You might want to wait until you get to your next safehouse and complete your first mission before going on a shopping spree at the Clearinghouse, as this is when new items and new suppliers unlock. Alternatively, you might want to stock up on weaponry (such as 3-stars shotguns) and gadgets from Saudi Arabia's vendors before starting this mission, as they become unavailable after finishing this mission, and it can take a while before equally good gear unlocks again.