Alpha Protocol Wiki
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Talk with the guards and convince them to let you in.
 
Talk with the guards and convince them to let you in.
   
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(Instead of attacking, go hide behind the big crate at fast as possibleand try to avoid attacking anyone until the alarm goes off). You also get +200 XP when the fighting is over.
* Joking: The guy you talk to will walk towards the radio, if you attack him, you obtain the same result as "Draw Gun". [[Yancy Westridge | Westridge]] -1
 
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* Joking: The guy you talk to will say that he needs to contact Nasri to confirm your arrival and walk towards the radio. You then recieve [[Yancy Westridge |Westridge]] -1. If you attack him before he gets to the radio, you automatically have a shoot out and get Westridge +1, which means you don't get either.
 
* Aggressive: Completes objective. Allows you to bluff your way past the guards without triggering the alarm. Westridge +1
 
* Aggressive: Completes objective. Allows you to bluff your way past the guards without triggering the alarm. Westridge +1
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* Direct: Completes objective. Allows you to bluff your way past the guards, but an alarm will trigger after you enter the first building (Nasri's men figure out that you aren't supposed to be there after all). Westridge +1
 
* Direct: Completes objective. Allows you to bluff your way past the guards, but an alarm will trigger after you enter the first building (Nasri's men figure out that you aren't supposed to be there after all). Westridge +1
* Draw Gun: Gets you into a firefight, kill all 5 guards to complete. Westridge +1
 
   
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'''XP:''' 200
 
 
* Draw Gun: Gets you into a firefight, kill all 5 guards to complete. Westridge +1 and +200 XP
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====Infiltrate palace====
 
====Infiltrate palace====
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'''Money:''' $2,500 (safe in missiles room).
 
'''Money:''' $2,500 (safe in missiles room).
   
You can hack or EMP a missile launcher in this room to fire a missile potentially killing two guards. Firing the missile will set off the alarm.
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You can hack or EMP a missile launcher in this room to fire a missile potentially killing two guards. Firing the missile will set off the alarm.
   
 
====Defeat Nasri's guards====
 
====Defeat Nasri's guards====
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====Gather intel====
 
====Gather intel====
Gather intelligence related to the theft of the [[Halbech Corporation | Halbech]] missiles.
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Gather intelligence related to the theft of the [[Halbech Corporation |Halbech]] missiles.
   
 
'''XP:''' 100 (in locked room immediately after infiltrating palace).
 
'''XP:''' 100 (in locked room immediately after infiltrating palace).

Revision as of 17:18, 10 August 2010

Template:Infobox mission Intercept Nasri the Arms Dealer is one of the missions in the Saudi Arabia hub.

Summary

Intel has revealed that Nasri is supplying Al-Samad with weapons. You will have to infiltrate his compound and get past his guards so that you can get intel on Shaheed's location.

Available intel

Intel Type Source Cost Description
Mission Information
Anonymous
$2,500 Bonus Objective for Arms Dealer mission. An anonymous black market source is offering intel on Nasri's weapon shipment.
False Attack
Anonymous $1,800 Reduction in enemy strength on the Arms Dealer mission. An American private military company will run a sortie not far from Nasri's location and draw out any alert staff - leaving only the second rate guards on duty when you show up.
Security Information Anonymous $500 Mission map for Arms Dealer mission. For a small fee, a surveillance company will provide you with a detailed map of Nasri's security systems.

NOTE: Mission Information appears to be bugged. You will receive 100xp for completing the Bonus Objective, however there does not appear to be any consequence beyond this. The Intel email record shows that you've done a favor for Murad, but there is no discount, cash bonus, etc.

Objectives and walkthrough

Mandatory objectives

Get past guards

Talk with the guards and convince them to let you in.

(Instead of attacking, go hide behind the big crate at fast as possibleand try to avoid attacking anyone until the alarm goes off). You also get +200 XP when the fighting is over.



  • Joking: The guy you talk to will say that he needs to contact Nasri to confirm your arrival and walk towards the radio. You then recieve Westridge -1. If you attack him before he gets to the radio, you automatically have a shoot out and get Westridge +1, which means you don't get either.
  • Aggressive: Completes objective. Allows you to bluff your way past the guards without triggering the alarm. Westridge +1


  • Direct: Completes objective. Allows you to bluff your way past the guards, but an alarm will trigger after you enter the first building (Nasri's men figure out that you aren't supposed to be there after all). Westridge +1


  • Draw Gun: Gets you into a firefight, kill all 5 guards to complete. Westridge +1 and +200 XP


Infiltrate palace

Locate the palace Nasri has converted into his headquarters and gain access.

Weapon Mod (in the second story room).

Money: $5,000 (below the weapon mod).

Money: $4,500 (in the room at the square).

Money: $2,500 (safe in the room at the square).

Armor mod (in the following big square).

Money: $2,000 (in the big square).

XP: 200

Find Nasri

Locate Nasri within his palace compound.

Money: $3,000 (locked room at the start).

Money: $2,500 (safe in missiles room).

You can hack or EMP a missile launcher in this room to fire a missile potentially killing two guards. Firing the missile will set off the alarm.

Defeat Nasri's guards

Fight past Nasri's guards to get to Nasri.

Money: $3,000 (in the room with the guards).

Optional objectives

Gather intel

Gather intelligence related to the theft of the Halbech missiles.

XP: 100 (in locked room immediately after infiltrating palace).

Switch shipping labels

Alter the shipping label on the crate of weapons to reroute it to a new destination.

XP: 100

Choices and consequences

Extort Nasri: $10,000 from Nasri. No change in arms smuggling in the area. Increase in intelligence in area. "The Big Picture" perk: Global 5% weapon discount.

Kill Nasri: Decreased ammo supplies for terrorists in the area. "Any Last Words...?" perk: Reduced Cooldown: Chain Shot, Room Sweep, Bullet Storm, Focused Aim.

Arrest Nasri: $15,000 from Westridge, on an e-mail after the mission. Decreased arms smuggling in the area means enemies will have worse equipment but also removes most gear from the Clearinghouse for Saudi Arabia. "Due Process" perk: +20% Endurance Recharge rate.

Consequences of previous missions

Consequences in following missions

Notes

In the room where you defeat Nasri's final guards, an infinte ammo respawn point can be found on the left side of the room, at the table with targets