Intercept Marburg at the Museum of Art is the final mission from Operation Deus Vult set in Rome.
Summary[]
Michael Thorton must infiltrate the Museum of Art and confront Conrad Marburg, who has planted explosives in one of the exhibits.
Available Intel[]
Intel Type | Source | Price | Description |
---|---|---|---|
Security Information | Anonymous | $1,500 | Mission map for this mission. For a small fee, a surveillance company will provide you with a detailed map for the museum where you must confront Marburg. |
Bomb Timer Delays | SIE | $2,600 | SIE is willing to put you in touch with one of Marburg's less loyal henchmen. This turncoat is in the position to sabotage the effort to destroy the museum. |
- Bomb Timer Delay gives an extra minute to disarm the bombs. It's only available if you have previously chosen her as a handler in Intercept Surkov at US Embassy and have a positive reputation with her. Choosing SIE as your handler in Investigate Marburg's Villa will not unlock this intel.
Objectives and Walkthrough[]
Find Museum Wings[]
You are coming in from the underground level and will meet minor resistance. Go straight until you meet a patrolling guard, turn left, avoid the camera and continue down the hallway. Enter the door on the left side and pick up the bag from the table, then hack the computer in this room to shut off the cameras.
- Money: $7,000 - Duffle bag in the security room.
Return to the point you started and take the other path. There will be 2 enemies in the next room, with extra 2 in the corridor if you triggered an alarm. Hack the keypad in the next hallway. Inside the room there are 4 enemies, and 3 more will come in the elevator if you defeat the first group. They can be either fought or evaded by hiding with Shadow Operative and using an EMP to hack the laptop.
- Dossier: Alpha Protocol - On one of the shelves in the middle of the storage room.
- Money: $5,000 - On a table next to the computer in the storage room.
Hack the laptop in front of the elevator and read the e-mail to confirm that Madison Saint James is being held here. Head to the door under the stairs and go down. Pick the locked door on the right and grab the bag.
- Money: $6,000 - Duffle bag in a locked room at the bottom of the flight of stairs.
Continue through this area until you reach the stairs. As you walk up, there will be another agent in your path. Past the stairs. at the far end of the room is Halbech Data hidden behind the last shelf.
- Halbech Data - Behind the last shelf in the records room.
Head into the main lobby and assist the museum guards fighting the Deus Vult agent here. Take out the 3 agent on the ground floor and fight your way up the stairs until you defeat another 3 agents. Flashbangs can help here, since the agents will stay grouped together near the stairs. Then head back to collect the loot on the ground floor (ammo, first aid kit, loot drops, and a safe). Hack the laptop in the cafeteria to complete optional objective Find Evidence.
- XP: +200
- Money: $8,000 - Safe in the cafeteria.
Go up the stairs until you reach the indicated point where Marburg contacts you and offers you a choice on whom to save. Neither choice is strictly wrong or right here. Both have their own consequences, as shown during the credits news report, although more people will die if you do not disarm the bombs.
- XP: +150
Before you decide which way to go, pick the door lock on the right to find a dossier on Marburg and a Lockbox with $7,000.
- Dossier: Conrad Marburg.
- Money: $7,000 - Lockbox in the closet near the dossier.
If this is your final dossier intel for Marburg, it should bring it to 100% and award you the perk:
- Know Your Rival: Damage Bonus: 5% vs. Conrad Marburg
Note: If you load the checkpoint before making your choice of which wing to go to, the enemies on the ground floor will respawn and you will have to collect Marburg's dossier again. Don't forget it, as it can affect the bossfight and the Finale.
Disarm Bomb[]
Head right to the East Wing if you want to disarm the bombs and don't care if Madison dies.
There are no enemies in the first room. In the following room there are 3 agents (more with an alarm) and a lot of proximity mines covering the walls. Mines can be carefully avoided by going left and keeping the distance, or destroyed with ranged weapons. At the other end of the room are 2 turrets guarding the door — both can be disabled with a single EMP grenade, if you wish to remain undetected. Before going through the door, visit the small side room on the right, hack the laptop and read the e-mail.
Go through the double doors to reach the room where bombs are held. You are on a very generous clock here, so you will have time to clear the room, even in stealth. Or you may rush the bombs and quickly disable them both with EMPs, if you have them equipped. All enemies will disappear once the bombs are disarmed, so you need not to worry about them.
- XP: +250
After disarming the bombs Marburg will bring Madison before you and shoot her.
- Conrad Marburg - 1st dialogue
- Anger
- Contempt - Marburg -1
- Help her
- Attack
- Conrad Marburg - 2nd dialogue
- Choosing the bombs over Madison impresses him, giving you Marburg +1.
- Vengeful
- Mocking
- Negotiate
- Attack
- Conrad Marburg - 3rd dialogue
- Vengeful
- Mocking - Marburg -1
- Negotiate - Marburg +1
- Attack
- Conrad Marburg - 4th dialogue
- Aggressive
- Suave
- Professional
After the 4th dialogue, the boss fight will begin.
Save Madison[]
Head left to the West Wing to ignore the bombs and rescue Madison.
Get ready for a fight against 4 enemies and 2 auto turrets in the next room. There is a computer in the middle of the room which deactivates the proximity mines when hacked. With the two turrets either hacked or destroyed move on to the next room and recover before the final fight. There are 4 enemies in this room: 2 up top with you and 2 downstairs.
- Money: $5,000 - On the left side of the upper level.
Once you go down the stairs the elevator will open with 2 extra enemies coming out to fight you and another agent holding Madison hostage with a gun to her head. Your next task is to try and save her.
- If you accidently shoot her or hit her with a gadget, like flashbang, she dies and you get a "Mission Failed" screen.
- If you get too close to the elevator you will be issued a warning, and if you get even closer, she will be shot.
- The only way to save her is to carefully try and land a headshot on the hostage taker. Use your assault rifle or Chain Shot with your pistol.
- XP: +250
Once Madison is freed, Marburg will appear and initiate the conversation.
- Conrad Marburg - 1st dialogue
- Anger
- Contempt
- Professional
- Attack
No matter the choice, the boss fight begins.
Defeat Marburg[]
- Focused headshots with an assault rifle, or pistol with Chain Shot, work best against him.
- Try to move as little as possible, and stay behind the same cover during the fight, as it will lead to Marburg also not moving, which will make headshots much easier.
- Marburg is strong against SMGs and shotguns, as he tries to keep a distance.
- After you kill the first two soldiers and then their replacements, he will get enraged and charge you, but quickly switch back to pistol after a few attacks.
- Marburg is susceptible to flashbangs and can be stunned for a few seconds.
- If you wish to make the fight easier, take note of where he appears immediately after the cutscene, then reload the checkpoint, and place up to 5 traps near that location. He should trigger the traps as soon as the scene ends. Don't forget that traps receive and retain the bonus damage/radius from Overclock after you place them, even if they're triggered after the Overclock ends.
- He dies to Overclock + 5 incendiary grenades Mk3, if he triggers them all at once at stays inside the flames (with which a flashbang can help). 5 Shock Traps Mk3 will reduce him to only about 60% health.
- He can also be beaten with martial arts, but only with Fury + Epinephrine Spike to stop him from blocking the punches.
- It's not possible to stealth kill/knock him out, even if you hide with Shadow Operative.
- Using non-lethal attacks would still kill Marburg, if you taunt him into fighting you.
Once his health reaches 30%, he interrupts the fight.
- Conrad Marburg - Post-fight dialogue
- Threaten - Marburg escapes.
- Taunt - Will lead to Taunt dialogue, but only if the right conditions are met:
- Negative reputation with Marburg (-4 or lower)
- Suave is currently your most often chosen dialogue stance throughout the whole playthrough
- Negotiate - Will lead to Negotiate dialogue, under these conditions:
- Positive reputation with Marburg (+6 or higher)
- You disarmed the bombs
- Unless these specific conditions are met, the fight ends here as Marburg escapes no matter what you say.
- Conrad Marburg - Negotiate dialogue
- Angry
- Questioning
- Let you go?
- Marburg escapes with all 3 options.
- Getting this dialogue should unlock Respected Enemies achievement.
- Conrad Marburg - Taunt dialogue
- Angry - Marburg escapes.
- Taunt - Marburg stays to fight you to the death.
- Perk: You Talking To Me? (Reduced Cooldown: Fury).
- The amount of the dossier you have unlocked on Marburg will slightly change the dialogue here. With the dossier at 83% or 100% Thorton will bring up Deus Vult and Marburg's failed op in Pakistan, instead of using more generic insults.
- Debate - Marburg escapes.
- XP: +250
- Marburg's pistol acquired if Marburg is killed.
After the fight there is another conversation with Henry Leland.
- Henry Leland - 1st dialogue / If the bombs were disarmed, otherwise skip to 2nd dialogue
- Revenge
- Dismissive
- Calm
- If Marburg stayed to fight to the death, Mike will reveal one of the previous names of Alpha Protocol as "Deus Vult" to Leland, impressing him greatly.
- Perk: Knowledge is Power (5% Intel Discount from all vendors).
- Dossier Secret Fact: Henry Leland
- Leland +1
- Henry Leland - 2nd dialogue
- Contempt
- Uncaring
- Professional
- Veteran (Only with Veteran agent history)
- Henry Leland - 3rd dialogue
- Contempt
- Me?
- View?
Choices and Consequences[]
Consequences of Previous Missions[]
- If you wish to kill Marburg in Rome, then certain criteria must be met before this mission:
- You must have negative reputation with Marburg (at least -4, or lower), which is only possible to achieve during Contact Jibril Al-Bara/Halbech Informant.
- Suave must be your most often chosen dialogue stance throughout the whole playthrough at the moment you talk to Marburg post-fight.
- The amount of dossier you have unlocked on Marburg will slightly alter some dialogue lines, with a change at 83% or 100%, but it's doesn't unlock any special choices or interactions in this mission.
- The way Marburg and Leland talk about relationship between Thorton and Madison will depend on Madison's reputation before this mission.
- Hostile (-5 or less): Madison attacked Thorton and escaped the safehouse. Both Marburg and Leland will ridicule the choice of saving her life, if that's what you choose.
- Neutral (From -4 to +2): Madison was cordial with Thorton, but didn't establish trust.
- Friendly (+3 or more): Madison and Mike became friends, or more than that. Marburg will be clearly aware of the fact if that happens.
- If Madison survives, her video message to Mike will also change based on established reputation.
Consequences in Following Missions[]
- If you discovered that Madison is Alan Parker's daughter during your interaction with Madison before this mission (through the secret fact unlock when her reputation is at +3 or higher), you can use this fact during the final mission. When given the choice, contact Parker and use the "Madison" response. Thorton will reveal that Marburg took his daughter hostage and/or killed her. Later on in the mission, Parker will try to take revenge on Marburg, but will fail and be killed instead. However, Parker will manage to shoot Marburg in the stomach, which will make your final showdown with Marburg easier, since he will start with reduced health.
- To obtain the Agent of Change perk at the end of the game, you must unlock at least 83% of Conrad Marburg's dossier, which may require collecting the dossier intel in this mission, along with all of his other dossiers in Rome (which should give you 100% combined).
- If you completed this mission before meeting SIE, then when you meet her in Investigate Weapon Shipments she would recognize Michael and be quite happy to see him, as she has no love for Marburg. If you also killed him in the museum, it gets an extra comment and a reputation gain of +2 from SIE. In either case, you unlock the secret fact for her dossier.