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Graybox (Introduction Mission) is the first mission of Alpha Protocol and a tutorial for beginners.

Summary

Michael Thorton has awoken to find himself in a medical bay in a secret government facility. He soon escapes with the help of a newly encountered analyst and begins his journey to unravel the mystery of the situation. Fight your way through the Graybox to uncover where you are and why you were picked for this particular assignment.

Objectives & Walkthroughs

Find your Captors

Description

Find out who's responsible for drugging you and bringing you here.

This is the main objective when you start the game, all you have to do is follow the smaller objectives that teach how to play the game.

Break Out

Description

Break out of the Medical Bay.

After obtaining the PDA left waiting on the nearby table, Michael Thorton will have his first conversation with anyone upon joining Alpha Protocol. This dialogue is linked to 3 specific perks.

Unlocked Dossier: Mina Tang Despite how it may sound, no other conversations grant those 3 perks. To gain one of them you would have to stick to it's respective stance in BOTH choices.

Mina Tang - First dialogue options

  • Aggressive - Nothing
  • Suave - Nothing
  • Professional - Nothing

Your second conversation options will also affect what happens next.

Mina Tang - Second dialogue options

  • Ambush (Aggressive) - Mina will trigger the alarm and break the door open, causing the guard (two guards if playing on the Veteran Agent History) to enter and allow the player a chance to attack.
  • Improvise (Suave) - Michael will tell Mina to stand-by, prompting the player to find a way to break the glass. The player can then walk over to the fire extinguisher (very) close in front of them by the door. Interacting with it will prompt Michael to grab the extinguisher and throw it through the window, triggering the alarm.
  • Distraction (Professional) - Mina will cause a shut down the security panel outside, unlocking the door and calling the guard(s)'s attention to the apparent technical malfunction.
  • Ignore - Michael will break the glass with the fire extinguisher which is same as the Suave option.

Once the guards have been defeated the alarm will be triggered, either having been triggered already in the process or upon entering the next room.

Result: +180 XP

Disable Alarms

Description

Bypass the alarm panel to disable the alarm system.

Opening the door to the next room marked by a yellow mission marker, another security panel waits by the exit straight ahead. A man will call over the intercom to taunt Thorton, prompting Michael to bypass the panel to access and disable the alarm systems.

Result: +180 XP

Arm Yourself

Description

Find a weapon to defend yourself with.

Two guards occupying the next room must be neutralized or evaded. The first patrols the first half of the room. A specialized tranquilizer pistol found on a table opposite to the computer at the end of the walkway must be picked up. 12 tranquilizer rounds can also be picked up from the desk adjacent to the computer. Both are indicated by pickup markers.

Result: +175 XP

The second half of the room along the opposite walkway is patrolled by the second guard. Past this area, behind the next door is another guard (neutralize/evade) along with 12 tranquilizer rounds for pickup. Down the stairs ahead in this room is a security camera monitoring the next door, which Mina will warn. She explains that coming into the camera's line of sight or destroying it will trigger another alert and sound the alarms.

Past the next door behind the sweeping camera is a room patrolled by two guards with two sub-rooms - one on each side. The left sub-room contains another 12 tranquilizer rounds as well as a first aid box. Once these two guards are neutralized/evaded, the next room will lead to locked door.

Pick Lock

Description

Pick the lock to open the door

Upon entry, a man appears on the monitor above to further taunt Thorton. Once his announcement ends, the player can then pick the lock on the door and proceed into the next room.

Result:

  • +25 XP for picking the lock
  • +150 XP for completing the quest

Evade Guards

Description

Slip through the guards in the tunnel without being detected.

There is another 12 tranquilizer rounds on the shelves before entering the next area.Once the next set of doors are open, Michael automatically takes down a guard and Mina warns him about a truck entering the area and that there are more guards at the exit. There is 12 tranquilizer rounds next to the unconscious guard. Down the stairs are three guards. The closest will walk to the ladder leading to the upper catwalks before walking back. Defeat or evade the three guards, then traverse either the catwalk up the ladder to the front of the area's start or the stairs to the area's left up to the next door. There is another guard in the next room with the computer.

Result: +250 XP

If the player is caught, no experience is gained for this objective as it fails. Two more guards will enter the area, and there will be an extra guard in the next room.

Hack Computer

Description

Hack into the computer to disable the security camera.

The next room contains an intel pickup of $2500 in a black briefcase in a nearby locker marked with a pickup marker. This locker is monitored by a security camera as well as another guard who passes by on his way to the nearby security panel. The guard can be neutralized/evaded. The intel can be picked up for expansion of Alpha Protocol's dossier. The computer marked by an objective marker in this room must be hacked.

Result:

  • +25 XP for hacking a computer
  • +220 XP for completing the quest

Once the computer is hacked, the same man will make another announcement over the intercom once again. Mina will warn the player not to move. The player can enter the room to the left of this one, opening another door inside into an interrogation room.

Result: +1300 XP

The screen wall inside turns into a video conference with Yancy Westridge, who's dossier is immediately expanded. The conversation proceeds as follows, with the following changes to reputation with Westridge:

Yancy Westridge – First dialogue choice

  • Defiant - Nothing
  • Dismissive - Nothing
  • Loyal - Nothing
  • Recruit (Special) - Nothing 
  • Veteran (Special) - Nothing

Yancy Westridge – Second dialogue options

  • Impatient - (+1) reputation with Westridge
  • Sarcastic - (-1) reputation with Westridge
  • Ready - Nothing
  • Recruit - Nothing
  • Veteran - Nothing

Yancy Westridge – Third dialogue options

  • Mission - Nothing
  • Sarcastic - Nothing
  • Ready - Nothing

This conversation is the first opportunity to gain/lose reputation with any character. It is also the first opportunity to gain the perk Testing the Waters (for using three different dialogue stances in one conversation). There are a total of 10 chances to select Veteran and the same number of chances to select Recruit is presented inside Graybox (more so than any other location). If seeking the perks Green (Recruit dialogue options used x3 total), Rookie Move (Recruit dialogue options used x10 total), or Veteran Attitude (Veteran dialogue options used x10 total), it is advisable to use the class (Agent History)-corresponding special dialogue as often as presented during this mission.

Also, Graybox is a perfect place to get the "One-Track Mind" (+5% damage resistance) perk, since it's packed with conversations with next to no action in between and very little significant consequences resulting from them. You get more than 30 chances to pick a response that qualify for "One-Track Mind" inside Graybox (somewhere around 39 I think), however pursuing that perk inside Graybox means that you will not be able to get "Veteran Attitude" (+500 exp) or "Rookie Move" (+8 AP) ("Green" is still possible though). The recommended approach to chose for "One-Track Mind" is "Professional" since all NPCs inside Graybox react to it either neutrally or positively. Trying to get "One-Track Mind" after the Graybox is not recommended, since there is much more action between conversations there, and some of them may give significantly worse results when not taken seriously. Also, keep in mind that those 30 responses will greatly shift Thorton's approach preference and greatly affect some other conversation related events such as killing Conrad Marburg or gaining "Hard to Read" perk. Still, if you DO want "One-Track Mind", there's no better place for it than Graybox.

After the conversation with Westridge, the mission continues. The player levels up, gaining another 10 AP Points to allocate as desired.

Change Appearance

Description

Use the locker to change your appearance.

The locker seen upon entry will be marked with an objective marker. The player can then change the appearance of Michael Thorton for the first time. The player's apparel will also change from the starting hospital scrubs to a suit of armor corresponding to Agent History (or the Casual Attire for the Recruit Agent History). NOTE: This objective can be ignored, and remains available until the final objective is completed. It is advisable to wait until after completing Alan Parker's Bonus Challenge to change into armor if stealth is a concern if playing as Soldier or Veteran. The starting Interceptor Body Armor for these classes makes stealth nearly impossible, as it generates too much noise.

Result: +25 XP

Report to Training Sector

Description

Report to the training sector for advanced training

Proceed to the training area for advanced training. Complete the Technical Gadgets, Weapons and Espionage Ops orientations and return to Westridge for your interrogation.

Before you enter the training sector, you come across a guard standing at the door to your left. Walking towards him will cause him to respond to you saying either, "You don't have clearance to come in here." or "Area's off limits, use your PDA if you turned around." When you enter the training sector, Westridge will suggest you change into your gear over the radio.

Result: +50 XP

Perk: News Conscious (can be gained by listening to the entire TV broadcast in the locker room).

Orientation Tests

Each orientation test presents the chance to gain/lose reputation with different people. This starts the options of pursuing the perks Antisocial (gaining negative reputation with three different people) or Social Butterfly (gaining positive reputation with three different people).

Gadget Orientation

The room to the left of the corridor is the Technical Gadget orientation. Once the player enters, Michael will meet Alpha Protocol tech specialist Sean Darcy. Darcy's dossier is automatically expanded upon meeting him. The following conversation results in the following reputation changes with Sean Darcy based on the following choices:


If Mina's bonus objective was completed


Sean Darcy - First dialogue options

  • Threaten - Nothing
  • Suave - Nothing
  • Professional - Nothing
  • Veteran (Special) - (-1) Reputation with Darcy

If Mina's bonus objective has not been completed


Sean Darcy – First dialogue options

  • Threaten – (-1) Reputation with Darcy
  • Suave – (+1) Reputation with Darcy
  • Professional – Nothing
  • Recruit (Special) – (+1) Reputation with Darcy
  • Veteran (Special) – (-1) Reputation with Darcy

Sean Darcy – Second dialogue options

  • Impatient – Nothing
  • Casual – Nothing
  • Professional – Nothing
Gear Up
Description

Arm yourself with the training gadgets from the locker

You will start at the training area where you are instructed to get the gadgets in the locker where it located just aside the training area.

Basic Grenade Handling
Description

Use grenades to take down the three active targets

Three cardboard targets will appear with spotlights showing them. Throw them simply. (For fun, you can throw at the window up there to knock the guard out or the camera for some humorous quote from Darcy).

Advanced Grenade Orientation
Description

Use grenades to disable the three marked targets Darcy calls out.

You will throw three grenades one by one by hookshot, through a window and destroying fuel tank of the truck at the targets shown.

Bypass Electronic Lock
Description

Use an EMP grenade to disable the electronic door lock.

You will learn to switch the gadgets by pressing 'C' to EMP Charge and throw at the door lock. If you accidentally throw at a wrong direction you can replenish at the locker.

Plant Explosives
Description

Plant a grenade on the door to take out the guard when he comes through.

You arrive at a new area where you get new gadget: Shock Trap. You use it to plant it on the door by pressing the throwing stance 'G' and go closer to the door.

Defend Yourself
Description

Defend yourself from the guards.

You arrive at the big training grounds where three guards are waiting behind the big gate, plant some traps at the gate and at the barrier near the gate at wait behind another barrier far from the gate and wait for the gate opened and the guards be trapped. Use Sound Generator to get the guards attention or by exposing yourself. When three guards are done, I recommend to place traps maximum 5 around the area for the next challenge.

Note

The perk Perfect Pitch (Ricochet 50 gadgets/grenades off of walls using the preview arc) can easily be gained during the first area training before the challenge starts, as they are free and unlimited during the test and using them in that area won't affect your score. After the test has been completed, dialogue choices result in the following:


If a score higher then 100 points is obtained


Sean Darcy – First dialogue options

  • No – Ends test
  • Yes – Leads to offer and second dialogue options

Sean Darcy – Second dialogue options

  • Refuse – Challenge declined.
  • Agree – Perk Acquired: Betting Man

If challenge is refused


Sean Darcy – First dialogue options

  • Bored – Nothing
  • Sarcastic – Nothing
  • Professional – Nothing

Sean Darcy's Bonus Challenge

Disable Technical Ops Alarms
Description

Disable the three alarms Darcy's men have activated in the Technical Ops obstacle course.

Disable all three alarms as they are triggered while surviving the waves of guards using gadgets and other means to neutralize them as they enter. No matter how often the player is injured, it is impossible to fail the challenge, as the health bar cannot go below 1 during this challenge. Use Radio Mimics to disable the alarms if you can.

Result:

  • $20,000 Cash
  • +150 XP

Weapons Orientation with Mina Tang

The middle room in the corridor is the Weapons Orientation. Once the player enters, Michael will meet Mina Tang in person for the first time. The following conversation results in the corresponding reputation changes:

Mina Tang - First dialogue options

  • Tina? - (-1) reputation with Mina
  • Maria? - (-1) reputation with Mina
  • Mina? - (+1) reputation with Mina
  • Mina Tang - Nothing (available only with Veteran Agent History)

Mina Tang - Second dialogue options

  • Challenging - (-1) reputation with Mina
  • Suggestive - (-1) reputation with Mina
  • Professional - Nothing
  • Recruit (Special) - (+1) reputation with Mina
  • Veteran (Special) - (+1) reputation with Mina
Basic Weapon Handling
Description

Acquire weapons and follow Mina's instructions on basic combat skills.

You first start with a pistol and submachine guns tutorial with critical hit, shooting blindly and behind cover.

Tactical Orientation
Description

Completed the timed Tactical range under Mina's instruction.

Mina will unlock the gate to the Tactical range and you have to go through the course in time. You first do the moving target training with a pistol. Next is the shotgun where you shot moving targets and on your way there are other targets. Back to the submachine gun where learn about its multiplier hit. After clearing the room with targets, you finished the training with the assault rifle and learn about its long range capabilities. After the assault rifle training, you will exit by the ladder next to you and go through the catwalk and head down the ladder to return to Mina room for the results.

Once the test is completed, Michael returns to the room with Mina. The following conversation will take place with the following results corresponding by options:

Mina Tang - First dialogue options

  • Contempt - Nothing
  • Sarcastic - Nothing
  • Professional - Nothing
  • Recruit (Special) - Nothing
  • Veteran (Special) - (+1) reputation with Mina

Mina Tang - Second dialogue options

  • Darcy's Score? (Aggressive)- Nothing
  • Affections? - (+1) reputation with Mina
  • My Score - Nothing
  • Recruit (Special) - Nothing (available only with Recruit Agent History)
  • Veteran (Special) - (+1) reputation with Mina (available only with Veteran Agent History)

Mina Tang - Third dialogue options

  • No Thanks - Exit Orientation
  • Run Course Again - Repeat Orientation

The only way to reach a high score is to get plenty of critical hits. If a score higher than 100 points is reached on the test, the player will get this dialogue option of accepting the challenge or not.


If a score higher then 100 points is obtained


Mina Tang - First dialogue options

  • Refuse - Challenge declined
  • Agree - Perk Acquired: Cage Match
Mina's Bonus Challenge
Description

Teach Darcy some humility the old-fashioned way.

The pistol is reequipped, loaded with tranquilizer ammunition. A ladder descends directly in front of Michael for him to climb. Sean Darcy, who had just been insulting Thorton and Mina sparking the bonus challenge, will be conducting target practice below the catwalk. Shoot Darcy.

A number of opportunities are available during this challenge:

  • At the end of the catwalk, there is an infinitely respawning supply of tranquilizer rounds for the pistol. This supply take several seconds to respawn after each pickup, allowing the player to obtain as many rounds as desired (countable on-screen as available ammo for the pistol). This is very advisable, as tranquilizer rounds are the most expensive and rare ammunition in the entire game.
  • There is a chance to use an exploit to gain the perks Pistol Proficiency (50 critical hits with a pistol) and Pistol Mastery (100 critical hits with a pistol). Darcy's unconscious body can be targeted and hit with critical shots again and again even after he is rendered unconscious with no ill effect.

Result:

  • Cage Match Perk - 5% Weaponry Discount from Saudi vendor
  • +150
  • Basic silencer for pistols
  • Mina Tang's dossier expanded
  • (+1) reputation with Mina Tang

Espionage Orientation with Alan Parker

The room to the right of the corridor is the Espionage Orientation. Once the player enters, Michael will meet Alpha Protocol expert analyst Alan Parker. Parker's dossier is expanded once he is met. The following conversation consists of these responses in reputation change:

Alan Parker - First dialogue options

  • Aggressive - (-1) reputation with Parker
  • Suave - (-1) reputation with Parker
  • Professional - Nothing
  • Recruit (Special) - Nothing
  • Veteran (Special) - (+1) reputation with Parker

Alan Parker - Second dialogue options

  • Angry - (+1) reputation with Parker
  • Nonchalant - (-1) reputation with Parker
  • Professional - (+1) reputation with Parker
  • Recruit (Special) - Nothing
  • Veteran (Special) - Nothing

Alan Parker - Third dialogue options

  • Irritated - Nothing
  • No Problem - (-1) reputation with Parker
  • Professional - Nothing
Covert Ops Orientation
Description

Complete the timed Covert Ops obstacle course under Parker's instruction.

You will start by climbing the ladder near you and up there is a computer to hack. Once hacked, you enter a room with security cameras you have to avoid. You will cross the gap while avoiding a security camera overseeing. You will go down one floor with two security cameras and one locked door that can be lockpicked. Avoid the camera and pick the door. Next, you have to sneak as there are two guards in the area. Avoid the camera ahead and either avoid the guard or sneak up on him and knock him out. You will climb a ladder to see a zipline to your finish line but there is a guard patrolling. It is best to wait the guard to be near the zipline landing zone to knock him. After going through the door, you finish the test and head back to Parker for the results.

Once the test is finished, you received a conversation with Parker and unlock a new challenge if you reach 100 points.

Alan Parker - First dialogue options

  • No Thanks - Leads to second options
  • Run Course Again - Repeat Orientation

Alan Parker - Second dialogue options

  • Impatient - Nothing
  • Confident - Nothing
  • Curious - Nothing
  • Recruit - Nothing
  • Veteran - Nothing

Alan Parker - Third dialogue options

  • Irritated - Nothing
  • Confident - Nothing
  • Honest - Nothing

Alan Parker - Fourth dialogue options

  • No - Challenge declined
  • Yes - Lead to fifth options

Alan Parker - Fifth dialogue options

  • Aggressive - Nothing
  • Amused - Nothing
  • Professional - Nothing
  • Refuse -  Challenge declined

Alan Parker's Bonus Challenge

Retrieve Data
Description

Sneak past security into the medical bay and recover the classified intelligence for Agent Parker.

You will enter the room with Parker helps to unlock, there are two guards, one downstairs and one upstairs, take both them out. The same tranquilizer rounds are located in the same places as when previously here if the player hadn't picked them up. The room with left and right sub-rooms both hold intel pickups. One is an expansion on Yancy Westridge's dossier while the other expands Omar Mohammed bin Nasri's dossier. Once back inside the medical bay, another intel pickup can be acquired expanding the dossier on Alpha Protocol. Guards may be neutralized or evaded, but detection by a guard (even if neutralized before any alerts) will result in (-1) reputation with Alan Parker.

Result: +50 XP

Return Data
Description

Return the data from the medical bay to Agent Parker.

Exit the medical bay and go all the way back. Be careful, as a new guard will appear at the hall. Take care or sneak past the guard, and head back to Alan Parker. The following conversation takes place with the following results:

Result:

  • Perk: Custodial Work
  • +75 XP
  • Reputation: (+1) Parker (if undetected)
  • Reputation: (-1) Parker (if detected)

Alan Parker - First dialogue options

  • Irritated - Nothing
  • Grateful - Nothing
  • Suspicions - (+1) reputation with Parker

Alan Parker - Second dialogue options

  • Aggressive - Nothing
  • Joking - Nothing
  • Cautious - Nothing

Alan Parker - Third dialogue options

  • Attitude - Nothing
  • Joking - (-1) reputation with Parker
  • Job - Nothing

Alan Parker - Fourth dialogue options

  • Doubtful - (-1) reputation with Parker
  • Joking - (-1) reputation with Parker
  • Professional - Nothing

Alan Parker - Fifth dialogue options

  • Aggressive - Nothing
  • Suave - Nothing
  • Professional - Nothing

Alan Parker - Sixth dialogue options

  • Challenging - Nothing
  • Casual - Nothing
  • Professional - Nothing
  • Leave - (+1) reputation with Parker (ends conversation)

Alan Parker - Seventh dialogue options

  • Argumentative - (-1) reputation with Parker
  • Apologetic - Nothing
  • Acknowledge - (+1) reputation with Parker
  • Leave - (+1) reputation with Parker (ends conversation)

Alan Parker - Eighth dialogue options

  • Doubtful - Nothing
  • Teasing - Nothing
  • Details - Nothing
  • Leave - (+1) reputation with Parker (ends conversation)

Alan Parker - Ninth dialogue options

  • The Reason? - Nothing
  • The People? - Nothing
  • The Program? - (+1) reputation with Parker

Result: Alan Parker's dossier expanded

Return to Interrogation Room

Description

Return to the interrogation room to receive your mission briefing.

The next and final objective of this mission is to return to the interrogation room after entering the training sector. This is the room where the first conversation with Yancy Westridge occurred. It is marked with an objective marker for the player to find. When reentering the interrogation room, Michael will have another conversation with Westridge in person. Here, it is possible to change one's reputation with Westridge in a way that will result in the perks Antisocial or Social Butterfly (depending on reputations with those met in orientation). The following dialogue options have the corresponding changes in reputation with Westridge.

Result:

Yancy Westridge - First dialogue options

  • Critical - (+1) reputation with Westridge
  • Casual - (+1) reputation with Westridge
  • Respectful - (+1) reputation with Westridge

(-1) reputation with Westridge if every orientation was skipped

(+1) reputation with Westridge if a score of 100 or more was reached in Weapons Orientation with Mina Tang

Yancy Westridge - Second dialogue options (only appears if weapons training was completed)

  • Dismissive - Nothing
  • Confident - (-1) reputation with Westridge
  • Modest - (+1) reputation with Mina Tang

Yancy Westridge - Third dialogue options

  • Action - Characters will believe this is Mike's motivation thorough the game
  • Thrills - Characters will believe this is Mike's motivation thorough the game
  • Duty - Characters will believe this is Mike's motivation thorough the game

Yancy Westridge - Fourth dialogue options

  • Aggressive - Nothing
  • Suave - Nothing
  • Professional - Nothing
  • Recruit - Nothing
  • Veteran - Nothing

Yancy Westridge - Fifth dialogue options

  • Impatient - Nothing
  • Joking - Nothing
  • Professional - Nothing
  • Done - Ends conversation

Yancy Westridge - Sixth dialogue options

  • Contempt - Nothing
  • Skeptical - Nothing
  • Respectful - Nothing
  • Done - Ends conversation

Yancy Westridge - Seventh dialogue options

  • Dismissive - Nothing
  • Acting - Nothing
  • Professional - Nothing
  • Done - Ends conversation

Yancy Westridge - Eighth dialogue options

  • Aggressive - Nothing
  • Suave - Nothing
  • Professional - Nothing
  • Done - Ends conversation

Yancy Westridge - Ninth dialogue options

  • Aggressive - Nothing
  • Suave - Nothing
  • Professional - Nothing
  • Done - Ends conversation

Yancy Westridge - Tenth dialogue options

  • Provoke - Nothing
  • Seduce - Nothing
  • Cooperate - Nothing
  • Done - Ends conversation

Yancy Westridge - Eleventh dialogue options

  • Eager - (+1) reputation with Westridge
  • Boring - (-1) reputation with Westridge
  • Cautious - Nothing
  • Done - Ends conversation

Yancy Westridge - Twelfth dialogue options

  • Aggressive - Nothing
  • Suave - Nothing
  • Professional - Nothing

Once the conversation ends the next scene occurs. The following results:

Yancy Westridge - First dialogue options

  • Eager - Nothing
  • Curious - Nothing
  • Professional - Nothing

From here, the game flashes forward three months later to Michael Thorton's meeting with Henry Leland, unlocking the dossier on Leland in the process.

Results

After awakening in a medical facility surrounded by armed guards, Agent Thorton was put through a rigorous screening process. Agent Thorton was not notified of the test. After a brief introduction to the facility, Thorton was instructed to attend orientation on the use of gadgets, espionage and infiltration tactics, and in basic weapon use.

Bonus Objective: Mina Tang reports that Agent Thorton excelled on the weapon range, and has cleared him for field operations

Bonus Objective: Agent Thorton apparently ran the weapon course again after his score is calculated, and due to an unspecified weapon misfire on the range, Agent Darcy was hit and injured. While able to conduct orientation, Agent Darcy is still recovering.

Bonus Objective: Sean Darcy reports that Thorton is fully cleared for technical operations, and notes his use of gadgets on the course was...inventive.

Bonus Objective: There were apparently several injuries on the gadget range due to a miscommunication in training schedules. Several guards were slated to begin the course at the same time as Agent Thorton, and as a result, suffered various injuries while believing Thorton was part of the challenge. The agents are now recovering.

Bonus Objective: Alan Parker citied that Agent Thorton's score on the espionage course was one of the best in some time. While expressing some skepticism at Thorton lack of experiences, initial testing is proving promising.

Bonus Objective: Agent Thorton vanished for a short time during the espionage orientation. Thorton's whereabouts during this period is unknown, although Alan Parker claims that he noticed nothing out of the ordinary during the scheduled orientation run.

A psychiatric evaluation was given by Yancy Westridge. Agent Thorton meets the psychological profile required for tracking down the missing Halbech missiles and dispatching Sheik Ali-Shaheed.

Consequences in following missions

  • If a negative reputation (animosity or hatred) is obtained with Alan Parker, the options to reason with him and identify his flawed logic in the final mission is not available. Do note however that this is not the only prerequisite. You would also need to romance Madison to gain certain information out of her. This also becomes a moot point if you manage to get Marburg on your side (Parker will refuse to listen to you in this case no matter what).

Perks

This is the perks you can obtain in the mission only.

Notes

Graybox offers multiple exploitable opportunities for gaining combat perks that are troublesome for stealthy play style. Particularly notable one would be the insurance liability perk (Get damaged by guards during parker's training).

If you avoid combat in general you will miss many combat-related perks. However there are times in game when combat is unavoidable (boss battles would be one easy example), and having those perks at those times could be useful. Unfortunately a lot of the relevant information was deleted from this page. Fortunately you can still dig it up from the page's edit history if you feel so inclined.

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