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Template:Infobox mission Graybox is the initial training mission.

Summary

You've awoken to find yourself in a small room within what you believe to be a medical facility. After a brief introduction to camera and movement controls, you begin on your journey to unravel the mystery of your situation. Where are you? Who brought you here? And why you?

Objectives (23) and Walkthrough

Mandatory Objectives

Find Your Captors

Find out who's responsible for drugging you and bringing you here. After picking up the PDA Mina Tang will contact you. The conversation will give you the opportunity to earn your first perk as well as determine how you exit the room.

  • Ambush (second Aggressive node): You will tell Mina to trigger the alarm bringing two guards to your room.
  • Improvise (second Suave node): You will use the fire extinguisher to break the glass triggering the alarm and alerting two guards.
  • Distraction (second Professional node): You will ask Mina to cause a distraction and escape the room without triggering the alarm.
  • Ignore: You will use the fire extinguisher to break the glass triggering the alarm and alerting two guards.

Possible Perks:

  • Aggressive (choose two Aggressive responses during this conversation).
  • Suave (choose two Suave responses during this conversation).
  • Professional (choose two Professional responses during this conversation).

Dossier: Mina Tang (given to you after picking up the PDA).

Dossier: Alpha Protocol (in the room where you hack your first computer).

Money: $2500 (in the room where you hack your first computer).

During your conversation with Yancy you will have the ability to influence your reputation with Yancy.

  • Impatient (second Aggressive node) Westridge +1
  • Sarcastic (second Suave node) Westridge -1

Dossier: Yancy Westridge (given during your first conversation with Yancy Westridge).

Dossier: Alpha Protocol (given during your first conversation with Yancy Westridge).

Note: if the Rookie or Veteran backgrounds were selected those responses will be available as well and can be selected to work towards the Green and Rookie Move perks or the Veteran Attitude perk respectively.

Perk: Testing the Waters (This is your first chance to earn this perk by choose an Aggressive, Suave, and Professional response during your conversation)

Report to training sector

Report to the training sector for advanced training.

Perk: News Conscious (can be gained by listening to the entire tv broadcast in the locker room).

You can also hack the computer here for an extra 25 EXP. The emails don't contain any useful information, but some of them are funny.

See below for details on optional objectives.

Return to interrogation room

Return to the interrogation room to receive your mission briefing.

Once you return to the interrogation room you will have the chance once again to talk to Yancy and influence your Reputation with him and Mina (if weapons training was completed). If you completed all the trainings you will receive a +1 reputation bonus with Yancy at the start of this conversation.

  • Critical (first Aggressive node) Westridge +1
  • Casual (first Suave node) Westridge +1
  • Respectful (first Professional node) Westridge +1
  • Confident (second Suave node) Westridge -1 (only appears if weapons training was completed).
  • Modest (second Professional node) Mina +1 (only appears if weapons training was completed).
  • Eager (eleventh Aggressive node) Westridge +1
  • Bor-ring (eleventh Suave node) Westridge -1

Possible Perks:

  • The Basics (if you completed all of the orientation tasks).
  • Veteran Attitude (last chance to earn the Vereran Attitude perk).
  • Rookie Move (last chance to earn the Rookie Move or Green perks).
  • Social Butterfly (this is your first chance at earning the Social Butterfly perk by gaining a favorable reputation with 3 people)

Dossier: Al-Samad (given to you during conversation).

Dossier: Shaheed (given to you during conversation).

Dossier: Halbech Corporation (given to you during conversation).

A flashforward will introduce you to Henry Leland.

Dossier: Henry Leland (given to you during conversation with Leland).

XP: 250

Optional objectives

Break out

Break out of the medical bay.

Talking to Mina on the PDA will determine how you exit this room. Have Mina trigger the alarm bringing guards to open the door (aggressive response), throw the fire extinguisher through the window (suave or ignore responses), or have Mina unlock the door and distract the guards (professional response).

Disable alarms

Bypass the alarm panel to disable the alarm system.

Arm yourself

Find a weapon to defend yourself with.

Pick lock

Pick the lock to open the door.

Evade guards

Slip through the guards in the tunnel without being detected.

Hack computer

Hack into the computer to disable the security camera.

Change appearance

Use the locker to change your appearance.


Darcy's Orientation Course

Dossier: Sean Darcy (given during your conversation with Darcy or by Mina at the end of the weapons training).

Talking with Darcy you have a chance to influence your reputation with him:

  • Threaten (first Aggressive node) Darcy -1
  • Recruit (first Miscellaneous node) Darcy +1
  • Veteran (first Miscellaneous node) Darcy -1

Perk: Green (this is your first chance at earning this perk. Use three Recruit responses during the Graybox mission)

Gear up

Arm yourself with the training gadgets from the locker.

Basic grenade handling

Use grenades to take down the three active targets.

Perk: Perfect Pitch (this is your first chance at earning this perk. Throw 50 gadgets using the preview arc. Since they are free and unlimited here it can be done very quickly)

Advanced grenade orientation

Use grenades to disable the three marked targets Darcy calls out.

Bypass electronic lock

Use an EMP grenade to disable the electronic door lock.

Plant explosives

Plant a grenade on the door to take out the guard when he comes through.

Defend yourself

Defend yourself from the guards. You can beat this easily by hiding from the guards in the room you start in, then using Radio Mimics three times.

Unlocked by scoring 100 or more on the Grenade Orientation course.

Perk: Betting Man

Money: $20,000

Disable technical ops alarms

Disable the three alarms Darcy's men have activated in the Technical Ops obstacle course.


Mina's Orientation Course

Talking with Mina you have a chance to influence your reputation with her.

  • Tina? (first Aggressive node) Mina -1
  • Maria? (first Suave node) Mina -1
  • Mina? (first Professional node) Mina +1
  • Changeling (second Aggressive node) Mina -1
  • Suggestive (second Suave node) Mina -1
  • Recruit (second Miscellaneous node) Mina +1
  • Veteran (second Miscellaneous node) Mina +1

Basic weapon handling

Acquire weapons and follow Mina's instructions on basic combat skills.

Tactical orientation

Complete the timed tactical range under Mina's instruction.

After finishing the course you will have a chance to influence your reputation with Mina.

  • Veteran (first Miscellaneous node) Mina +1
  • Affections? (second Suave node) Mina +1
  • Recruit (second Miscellaneous node) Mina No Change
  • Veteran (second Miscellaneous node) Mina +1

Mina's bonus challenge

Teach Darcy some humility the old-fashioned way.

Unlocked by scoring 100 or more on the Tactical orientation. Time is not as important to your score as focusing your shots to get critical hits.

Perk: Cage Match

XP: 150

Reputation: Mina +1


Parker's Orientation Course

Covert ops orientation Complete the timed Covert Ops obstacle course under Parker's instruction.

Talking with Parker you have a chance to influence your reputation with him.

  • Aggressive (first Aggressive node) Parker -1
  • Suave (first Suave node) Parker -1
  • Veteran (first Miscellaneous node) Parker +1
  • Angry (second Aggressive node) Parker +1
  • Nonchalant (second Suave node) Parker -1
  • Professional (second Professional node) Parker +1
  • No Problem (third Suave node) Parker -1

Dossier: Alan Parker (given during your first conversation with Alan Parker).

Retrieve data

Sneak past security into the medical bay and recover the classified intelligence for Agent Parker.

Unlocked by scoring 100 or more on the Covert Ops obstacle course.

Perk: Custodial Work

Dossier: Yancy Westridge (in room in the atrium).

Dossier: Omar Nasri (in other room in the atrium).

Dossier: Alpha Protocol (in the medical bay).

XP: 50 + 75

Reputation: Alan Parker +1 (if undetected)

Reputation: Alan Parker -1 (if detected)

Note: if you want to complete this side mission undetected you might want to consider remaining in your hospital clothes rather than changing into the noisy interceptor armor. (Or, if you are playing at Veteran level, use your Silent Running talent to approach your targets without being detected/evading.)

Return data

Return the data from the medical bay to Agent Parker. Once you return Parker will debrief you and you will have the opportunity to influence your reputation with him.

  • Suspicious (first Professional node) Parker +1
  • Joking (third Suave node) Parker -1
  • Doubtful (fourth Aggressive node) Parker -1
  • Argumentative (seventh Aggressive node) Parker -1
  • Acknowledge (seventh Professional node) Parker +1
  • Leave (seventh Miscellaneous node) Parker +1 (ends conversation)
  • The Program? (ninth Professional node) Parker +1

Dossier: Alan Parker (given during debriefing of the data theft).

Choices and consequences

Consequences in following missions:

==

Covert Ops/ Parker's friendliness level:====

If Parker has animosity or hate towards you, he will not believe you when you try to convince him that Marburg shot Maddison in Rome during the second (last) Graybox escape.

(the option for convincing him will ONLY occur if you chose to seduce Maddison and find out Parker was her dad)

And, you lose the chance to get the data from that computer and go straight to escaping

without fighting Marburg for it.


First chance to get the trophy for having 3 people hate you. Comes with perk also, but is unfounded at this moment..... No worries about it either, except for making your time in Saudi a little tougher, because you won't have to put up with them the rest of the game for added bonuses after Saudi Arabia.

Don't make an enemy of Mina though, she has one of the best bonuses to help you along in the missions that you have her through out the rest of the game.

Notes

It is very easy to obtain perks early in the game by redoing the training missions multiple times, which is possible as long as your score remains below 100. For example, during Mina's firearms course, take the time to get headshots with the Assault Rifle and critical hits with the Pistol. Similarly, Darcy's mission can be used to get the Perk "Perfect Pitch" by lobbing 50 grenades with the preview arc.

Completing Mina's Weapons Training, will result in receiving a Assault Rifle Scope. It's very usefull, as it's probably the best of all the aiming sights accesory for ARs, you can save a some money-it's expensive as well.

In addition to perks, you can also redo Darcy's mission to gain XP. During the timed portion of the mission, you are required to subdue 4 guards to proceed. One with a shock trap attached to a door, and three more with your choice of either shock traps or martial arts. You gain 10XP for each guard, for a total of 40XP per run through. While tedious, you can repeat as many times as you like for unlimited XP as long as you do not exceed a score of 100.

Easter Egg: If you chose the Veteran background for Mike, Mina will temporarily turn into the guy from the gelato shop in Rome while talking on the PDA.

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