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Contact Grigori the Informant is a mission from Operation Blood Feud set in Moscow.

Summary[]

To track Halbech's weapons smuggling operation in Moscow, you must meet with professional informant named Grigori Pazinhov at a local bar.

Available Intel[]

Intel Type Source Price Description
Grigori Dossier Anonymous $12,000 Dossier information on Grigori. Purchasing this Intel will expand your dossier on one of Moscow's most influential underground information brokers, Grigori.

Objectives and Walkthrough[]

This mission is an interactive cutscene. Meet with Grigori Pazinhov and try to get information on Halbech from him. While you only meet Grigori in person once, the way you conduct yourself with him will determine the opinion Sergei Surkov has on Thorton, which in turn will greatly influence all future Moscow missions involving Surkov.

The perk you get after the conversation is concluded is mostly determined by your choice during the Interrogate - Chat - Objective dialogue. The conversion can be rather lengthy, and there are plenty of ways to get Straight Talker (by switching between Professional and Aggressive responses) and Enough Chit-Chat (by threatening or using violence), but getting Friends in Low Places simply requires sticking to Suave responses from the start. Note that only Straight Talker and Friends in Low Places choices will prompt Grigori to ask for a favor about changing shipping labels, but are not required for you to be able to do that.

Also, it's possible to attack Grigori and still get Straight Talker perk, however post-mission debriefing will change if you resorted to violence: Grigori should be frightened and will warn his contacts about you.

If Moscow is the first hub visited, the conversation will be longer and less business-like with an extra Suave dialogue node and different names for options, but the general structure will remain mostly identical — and same goes for the outcomes. We list both versions here.

Moscow is the first hub visited[]

  1. Grigori - First dialogue
    • Grigori
    • Grigori?
    • Introduction
  2. Grigori - Second dialogue
    1. Interrogate - Go to Grigori / Interrogate
    2. Chat - Go to Grigori / Chat
    3. Objective - Go to Grigori / Objective
  3. Grigori / Interrogate options - Locks you into perk Enough Chit-Chat.
    1. Threaten
      • Go to Grigori / Halbech
    2. Friendly
      • Threaten
      • Discount - Lose $2,500.
      • Comply - Lose $5,000.
      • Smash Glass - Grigori -1, Mina -1.
        All options go to Grigori / Halbech
    3. Introduction
      • Threaten
      • Discount - Lose $2,500.
      • Comply - Lose $5,000.
      • Smash Glass - Grigori -1, Mina -1.
        All options go to Grigori / Halbech
    4. Headslam
      • Grigori -1, Mina -1.
      • Perk: Enough Chit-Chat.
      • Go to Grigori / Halbech
  4. Grigori / Chat
    • Threaten
      • Go to Grigori / Interrogate
    • Friendly
      1. Threaten
        • Go to Grigori / Interrogate
      2. Casual
        • Perk: Friends in Low Places
        • Go to Grigori / Halbech
      3. Objective
        • Go to Grigori / Objective
    • Introduction
      • Go to Grigori / Objective
    • Headslam
      • Grigori -1, Mina -1.
      • Perk: Enough Chit-Chat.
      • Go to Grigori / Halbech
  5. Grigori / Objective - Locks you into perk Straight Talker.
    1. Interrogate
      • Go to Grigori / Halbech
    2. Friendly
      • Threaten
      • Discount - Lose $2,500.
      • Comply - Lose $5,000.
      • Smash Glass - Grigori -1, Mina -1. Perk: Straight Talker (NOT Enough Chit-Chat).
        All options go to Grigori / Halbech
    3. Unconcerned
      • Go to Grigori / Halbech
  6. Grigori / Halbech
    • Halbech
    • Contact
    • Missiles

Moscow is the second or third hub visited[]

  1. Grigori - First dialogue
    1. Interrogate
      • Go to Grigori / Interrogate
    2. Chat
      • Interrogate
        • Go to Grigori / Interrogate
      • Health?
        • Perk: Friends in Low Places
        • Go to Grigori / Halbech
      • Objective
        • Go to Grigori / Objective
    3. Objective
      • Go to Grigori / Objective
  2. Grigori / Interrogate - Locks you into perk Enough Chit-Chat.
    1. Threaten
      • Go to Grigori / Halbech
    2. Apologetic
      • Threaten
      • Discount - Lose $2,500.
      • Comply - Lose $5,000.
      • Smash Glass - Grigori -1, Mina -1.
        All options go to Grigori / Halbech
    3. Investigate
      • Threaten
      • Discount - Lose $2,500.
      • Comply - Lose $5,000.
      • Smash Glass - Grigori -1, Mina -1.
        All options go to Grigori / Halbech
    4. Headslam
      • Grigori -1, Mina -1.
      • Perk: Enough Chit-Chat.
      • Go to Grigori / Halbech
  3. Grigori / Objective - Locks you into perk Straight Talker.
    1. Interrogate
      • Go to Grigori / Halbech
    2. Friendly
      • Threaten
      • Discount - Lose $2,500.
      • Comply - Lose $5,000.
      • Smash Glass - Grigori -1, Mina -1. Perk: Straight Talker (NOT Enough Chit-Chat).
        All options go to Grigori / Halbech
    3. Unconcerned
      • Go to Grigori / Halbech
  4. Grigori / Halbech
    • Halbech
    • Contact
    • Missiles

Perks[]

Depending on how the talk with Grigori went you will earn one of 3 perks:

  • Enough Chit-Chat (5% Weaponry Discount from Grigori): Your threatening demeanor made a lasting impression on Grigori. He'll sell you weapons for less, as he'd rather appease your belligerence than risk your temper over a few dollars.
  • Friends in Low Places (10% Armory Discount from Grigori): You managed to win over Grigori with your good humor and charm. He'll provide you a significant discount with armor and armor modifications, as he never likes to see a friend get hurt.
  • Straight Talker (5% Gadget discount from Grigori): You dealt with Grigori in a straight-forward, professional tenor. He knows you mean business and will supply you with high-tech supplies at a discount, trusting you'll provide him with steady income.

Choices and consequences[]

Consequences of previous missions[]

  • If you go to one of the other two hubs before Moscow, Grigori will already be aware of Mike's existence and the conversation will change to reflect that.

Consequences in following missions[]

  • If you made friends with Grigori by being suave, he will not warn the authorities or anyone else about Throton. This will make so that the Embassy in the Intercept Surkov at US Embassy mission will be staffed by ordinary guards, and Sergei Surkov will not be aware of Thorton, which can actually make you fail the Embassy infiltration with certain dialogue choices. He would still react positively to Thorton and the dialogue options will be the same as with you being professional.
  • Being professional with Grigori will make him sell the information on Thorton to Surkov and SIE, although story-wise there is little change compared to being friends with him. Sergei Surkov would have very high opinion of Michael as a result of his professional reputation.
  • If you were friendly or professional with Grigori, then:
  • If you used an aggressive approach by threatening or resorting to violence, then Grigori will be frightened enough to warn his contacts about Michael. The Embassy during Intercept Surkov at US Embassy will be guarded by heavily armed marines. This will also ensure that Surkov will have a very low opinion of Throton until the very end of Moscow operation, which in turn will make unlocking Contact Surkov at Moscow Office mission more difficult (but not impossible), and prevent you from turning Surkov into an ally. Overall, there is very little upside to this approach, unless you want to see some of the game's most obscure cutscenes, like Brayko killing Surkov during the final mission.
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