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Contact Albatross is a mission in the end game, available only before the final mission.

There is another mission by the same name available only in Moscow.

Summary[]

Contact Albatross and see if you can enlist his assistance in infiltrating Alpha Protocol facility — whether he is a friend or a foe.

Walkthrough[]

This is a conversation-only mission. There are two main variants, with options and contents of the dialogues changing based on your reputation with Albatross: friendly (-3 or higher) and hostile (-4 or lower). Your decision to spare or execute Sis only adds a small change to "hostile" variant. The decision to agree to an alliance, or the way you handled other missions involving G22, seems to play no role here.

Albatross is friendly[]

  1. Albatross - 1st dialogue
    • Albatross!
    • Albatross?
    • Albatross.
  2. Albatross - 2nd dialogue
    • Challenging - Albatross -1
    • On plane - Albatross -1
    • Assistance - Albatross +1
  3. Albatross - 3rd dialogue
    • Aggressive
    • Homesick
    • Closure

All options lead to Albatross agreeing to help Thorton, if that's who he chooses in the end as a handler.

Dossier Secret Fact: Albatross - Given at the end of the conversation.

Albatross is hostile[]

  1. Albatross - 1st dialogue
    • Albatross!
    • Albatross?
    • Albatross.
  2. Albatross - 2nd dialogue
    • Challenging - Albatross -1
    • Had our Differences... - Albatross -1
    • Assistance
  3. Albatross - 3rd dialogue / Sis is dead
    • Revenge On Me - Albatross -2
      Albatross promises to find and kill Thorton at the facility. Has no effect.
    • Payment
      • Facility Location - Albatross -1
        • Inside Man - Albatross -1
          • Convince — Albatross refuses to help.
    • Destabilization - Albatross +1 — Albatross agrees to help.
    • End Call
  4. Albatross - 3rd dialogue / Sis is alive
    • Revenge - Go to 4th dialogue
    • Payment
      • Facility Location - Albatross -1
        • Inside Man - Albatross -1
          • Convince — Albatross refuses to help.
    • Destabilization - Albatross +1 — Albatross agrees to help.
    • End Call
  5. Albatross - 4th dialogue
    • Threaten — Albatross refuses to help.
    • Convince — Albatross refuses to help.
    • Destabilization +1 — Albatross agrees to help.
    • End Call

If Albatross agrees to help Thorton, he becomes available as a handler, regardless of his reputation.

Choices and Consequences[]

Consequences of Previous Missions[]

  • The main deciding factor in this mission is the reputation with Albatross. Killing Sis only slightly changes some dialogue if he is hostile to Thorton (-4 or lower); if he is friendly (-3 or higher), she won't be mentioned. Other decisions involving G22 play no role here.

Consequences in Following Missions[]

  • Successfully convincing Albatross will allow you to choose him as a handler, as well have the G22's support during the final mission. Initiating the final mission without having completed this one will make Albatross unavailable for selection in the handler menu.
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